There wasn't any problem so far with platforms, it's just how you use the platforms that give the difference. For that, it would be much easier if we make platforms with OpenBORStats where you can see how walls and platforms structure or if we use the debug function of OpenBOR to draw lines onto the platforms and walls, if there was a faster way to do that (line drawing that will not affect performance and frame rates), that would be a nice idea. This will also be a great idea for Chronocrash too.