Bloodbane said:One of them is clearly a scorpion ;D (dunno from which game though)
Aside of Golden Axe series enemies, I can see two enemies from Sailor Moon, Gustoff from Battle Blaze, Ape boss from Knuckle Bash and Lucifer from Shadow Force. Hmmm... that axe guy is familiar but can't recall well, and I'm sure I've seen the worm and the floating mage somewhere before
[couple minutes later]
Ah yes, that axe guy is final boss of Golden Axe 3![]()
Judging by your previous works, if you say that then I think we'll love it too!Pierwolf said:until now i'm satisfied with the result.![]()
Kurisu said:@Pierwolf
Not trying to be hasty or anything, but what can I expect of the combo system? One of the things I liked in Fighter's History Revenge was the integration of special moves into gameplay.
O Ilusionista said:How did you make those animations to appear when you get close to the points?
- i think of it as a little pause for taking breath between one wave of enemies and another. btw you can skip them pressing the attack buttons.- The mini quest has too much text. The first one when you starts the round its okay. But all the others just breaks the action, slowing it down a lot.
- The hammer guys running in place looks too funny. I got your idea (to give it a start time), but making it running on place looks comical.
- As I was afraid, the Cerberus sprites doesn't fits with the rest of the sprites. You need to increase the contrast between the colors to make it blend better.
yea i think that i will make small mini quests like this, so you can do to gain xp in order to beat the major ones.I'm kinda disappointed that the first point is really small aka no scrolling forward. But it's the first one so I hope the other points are bigger and wider![]()
simple range attack. sometimes the simple things are the better ;DExcellent work, Pierwolf! That script seems to be based on the enemy range attack. Otherwise it's an actual attack range in an animation script.
yes it's cool what you say, but there is already the wonderful D&D game made by Bloodbane and Count Monte that make the things you say much better than i will never be capable of. i suggest you to take a look at that, if you don't already know it, it's awesome.good work mate! as i write you...think about to add a inventory that the players can loot stuff like new weapons, health, magic and learn new moves/special moves in the later game on higher level...thats better for the motivation of playing this type of games...this game looks like a new version of moonstone and weaponlordi have some enemy frame rips here from rastan 3 i will send u later as pm but they are not finish to 100%.
ah so the points are enemies and they fake an attack when you get closer? And you set it to loop? How they close after you are no longer close to them?simple range attack. sometimes the simple things are the better