How to prevent that ?
I tried offscreenkill over 9000 , i tried subject_to_screen 1
Anyone had this issue ?
THe info in logs was never trustworthy for me, also it has my own icon so its probably my own build from who knows when,
I was curious if this was known behaviour and maybe i am missing some flag in "none" entity so it will stop disappearing or parent entity so it will stop "dropping" bind entity, it just disappears without a trace.
I bind it in spawn and its fine until enemy goes offscren for a little bit and comes back without bind entity.
OpenBoR v3.0 Build , Compile Date: Jul 20 2018
------
Just tried in last 3v - OpenBOR v3.0 Build 6391
Still the same, it disappears.So the frankenfix is to reapply it on walk anim unless someone has better idea.
I tried offscreenkill over 9000 , i tried subject_to_screen 1
Anyone had this issue ?
THe info in logs was never trustworthy for me, also it has my own icon so its probably my own build from who knows when,
I was curious if this was known behaviour and maybe i am missing some flag in "none" entity so it will stop disappearing or parent entity so it will stop "dropping" bind entity, it just disappears without a trace.
I bind it in spawn and its fine until enemy goes offscren for a little bit and comes back without bind entity.
OpenBoR v3.0 Build , Compile Date: Jul 20 2018
------
Just tried in last 3v - OpenBOR v3.0 Build 6391
Still the same, it disappears.So the frankenfix is to reapply it on walk anim unless someone has better idea.


