Canceled World Arena project

Project is halted prior to completion and will not receive further updates.
I continue updating some little things:

-added blood effects for some moves of template characters (70%)
-edited low blow system (less priority, but better stunning effect!!)
-mostly completed super combo (85%)
-added some new sounds
-pallete swap for enemy (major color problems. I have to fix colors 25%)

As you can see it's only basic things, again.

Still asking for some features I'm not able to do:
-Climb on plateform by walking on (without jumping)
http://www.chronocrash.com/forum/index.php?topic=647.0

-Dizzy enemies system
http://www.chronocrash.com/forum/index.php?topic=653.0

My hop back (incredibly useful!!) just disapeared since I switched to OpenBOR_v3.0_Build_3854 no more hop back feature.
http://www.chronocrash.com/forum/index.php?topic=658.msg4947#msg4947

Any help is more than welcome.
Thanks
 
This is what it looks like

You can see super combo parts.
Low blow on referee  ;D
Blood spark (not the best shot, since I have not paused the game to avoid menu display)

progress000.jpg
 
Thanks


Actually, no. Shadows are certainly displayed behind the wall/plateform.
But this is the kind of problem I don't really care.

My real game problems are more complex to me and unsolved :D

Also as you can see here.
I'm taking time to code things even if I'm nothing more than a graphist with zero coding skills. I ask for help, when some of you can share their skills, eventually it results in finally adding new features
Then, I update engine and all the work is f*cked up.
No more feature, tadaaa...

I've lost my last added hopback feature  :-[
http://www.chronocrash.com/forum/index.php?topic=658.msg4947#msg4947
 
they way some stuff in the engine is implemented isnt always right and utunnels sometimes revisits code to fix possible problems, thats why some stuff isnt working, my vs fighting mode in fightin spirit was broken i even didnt knew when, just work on something else and if he cant bring back old functionality because it was too buggy then you have to find new way to do it.
 
Yes, I'll stick with the old build.
This is the only way to fix the problem since even Utunnel cannot help me this time.

I've updated a bit her lariat rush.
(please ignore the central picture)
Depending on the moment you activate this move (distance from enemy), it bring you backward or push you away.
One more time a basic thing, just to have the illusion this project is still progressing. ::)

lariatup000.jpg
 
your project is very interesting and it looks fantastic, do you know when you'll finish it?
 
Thanks. Comming from you this is even better! Since I loved the mod you worked on :D

As you certainly know, I'm just too dumb to code any scripts, and this is what I need now. (Out of slam scripts - Since there is a decent tutorial about it.)
I'm really bad in scripting logic. This is not my way of logic + language barrier.

This is my scedule for this project. If a step is not completed I'll don't go to the next step.

-------------------------------------------------------------------------------
1)-coding mod system (1player, 1enemy, gameplay, scripts...) FIRST BETA
-------------------------------------------------------------------------------
Rachel + Mexican Wrestler
All gameplay features (get in the ring, using items...)

-------------------------------------------------------------------------------
2)-adding stages for story mode (+enemies, +bosses)
-------------------------------------------------------------------------------
various levels (in the street, in the ring, bonus stages, motorcycle stage...)
Most of the graphics are ready to be used, but I can't do it if system is not yet coded.

-------------------------------------------------------------------------------
3)-adding other players SECOND BETA
-------------------------------------------------------------------------------
LIGHT : Rachel
MED : Wang / Long
HEAVY : Wrestler (Name?)

HIDDEN : TKD girl (Name?)
HIDDEN : Big Wrestler (Name?)

-------------------------------------------------------------------------------
4)-adding other modes PRE FINAL RELEASE
-------------------------------------------------------------------------------
Arena mode
King of the ring
World adventure / World Arena
Zombie mode
[?-?---?-?-?-?] - Secret mode :)
Training

(most of the material is ready for these modes)

-------------------------------------------------------------------------------
5)-tweaking/fixing elements (storyboard and more) FINAL RELEASE
-------------------------------------------------------------------------------

2-3-4-5:
Most of the steps are things I'm able to do without major problems.
But about the first step, I'm stuck with everything. No one give me concrete exemples of how to add my system features. I know some of you think I do something complicated for my "1st" mod. In the past I experimented various things with bor then with "non-scripted" features of Openbor. But now, I have the feeling to create different things with the engine.

The perfect thing would be to work with a good coder who is really interested in my project. White Dragon will help me for platforming code, but I don't want to ask him too much, since he have his own project too. :-[

I can remember long time ago, it was a pleasure to create things in "BOR". the addition of features with openbor was both a pleasure and a pure pain, because there is so much things possible, but not for dumb persons like me with only artistic sense and no advanced logic perception in this thing. :P
 
Thanks, but scripting slams is no more a problem.
Since there is a STEP BY STEP tutorial. Even a person with no scripting logic like me can understand.

I need help for specific features not yet (or rarely) made in openbor.
 
Ok,
Next step for me is working on back grapple system.
Something very common in STREETS OF RAGE / BARE KNUCKLE series.
Openbor don't have this feature, and I'm still hitting the script wall... :-[
When the feature is implemented I can use it for various characters.
Grab -> Back grapple -> german suplex (or any other specific throw)

Any help is welcome.
Please give exemples if you can. :)

This is a simulation of what I aim.
grabsyst000.jpg


I can do a cancel, but how can I send Enemy to back grabbed anim, then to german suplex pain??
 
darknior said:
Incredible work ... really impressive ...
I wish try the beta when you will release it ;)

Thanks, man!
I really hope I'll receive the support I need before july-August. Or this project would be cancelled.
I have a comics project with a publisher and start preparing my next job as art teacher, so, no more time to think about system.
And without system, this game have no sense and don't exist.

Little update (at my crappy level of moder)
Just a sprite edit to give her a new hard attack in hard combo.
It was not an easy one, because Tia (sprite base) rarely uses her left leg. :)
But I like spriting, so...
552222222222555.jpg

 
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