Concept Streets of Silent Hill

Idea or proposal that does not yet have substantial progress.

Vein Vex

New member
Hello everyone!
Although I still have a lot to learn, I think I'm close to finishing my first playable demo.

The goal is for there to be at least 7 stages, include 8 playable characters and the largest number of creatures in the saga... but that's a long way off 😅

I would like to know what you think.

sorry for my english.

Here are some sample videos:
 

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  • TolucaDemo1.png
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  • TolucaDemo2.png
    TolucaDemo2.png
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  • TolucaDemo3.png
    TolucaDemo3.png
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Hello everyone!
Although I still have a lot to learn, I think I'm close to finishing my first playable demo.

The goal is for there to be at least 7 stages, include 8 playable characters and the largest number of creatures in the saga... but that's a long way off 😅

I would like to know what you think.

sorry for my english.

Here are some sample videos:
Wow!! As a Silent Hill fan I'm very impressed with your work, congratulations!
Even Harry Mason is present.
 
Once again, congratulations for the quality that you include in your work of passion and thank you for sharing with us your evolution on this.
Courage in the development of this game and don't hesitate if you have any questions about the engine.
 
Hello everyone!
Although I still have a lot to learn, I think I'm close to finishing my first playable demo.

The goal is for there to be at least 7 stages, include 8 playable characters and the largest number of creatures in the saga... but that's a long way off 😅

I would like to know what you think.

sorry for my english.

Here are some sample videos:
Great stuff!
Glad to see a game of such quality 3D renderers.
And that is not "sex' based, nor behind a paywall.
I'm not the biggest ever fan of Silent Hill, but it seems pretty well done and promising!

My suggestions :
-Slightly speed up everything... to 110%/115% (would make the action better)
-Try to give diversity to the fighting style of these characters, don't forget to give them a diversity of grab attacks and throws
-Such a game would be great with OTG system.
-Upgrade the hud (just a bit) to look less generic.

What to avoid :
-Having a "beautiful rendered" game with too simple/limited coding, "towel type throws" I think this is the way @DCurrent name them... ^^
-Having all the characters mostly played the same way. (just like skins with slightly different animations)

VERY promising game.
Keep it up.
 
Once again, congratulations for the quality that you include in your work of passion and thank you for sharing with us your evolution on this.
Courage in the development of this game and don't hesitate if you have any questions about the engine.
Thank you so much Kimono!
I really value this community a lot. The team and members are great!
I also really appreciate your willingness to help me, I'm sure I'll need that to improve the demo.
(again; sorry for my poor english..)
 
Great stuff!
Glad to see a game of such quality 3D renderers.
And that is not "sex' based, nor behind a paywall.
I'm not the biggest ever fan of Silent Hill, but it seems pretty well done and promising!

My suggestions :
-Slightly speed up everything... to 110%/115% (would make the action better)
-Try to give diversity to the fighting style of these characters, don't forget to give them a diversity of grab attacks and throws
-Such a game would be great with OTG system.
-Upgrade the hud (just a bit) to look less generic.

What to avoid :
-Having a "beautiful rendered" game with too simple/limited coding, "towel type throws" I think this is the way @DCurrent name them... ^^
-Having all the characters mostly played the same way. (just like skins with slightly different animations)

VERY promising game.
Keep it up.
Thank you very much for your comment Ned!
Your suggestions will help me improve the demo.
With so many things to learn sometimes I get a little dizzy. (I still don't know what "OTG" is exactly... now I'll go to the manual to find out about that...) 😅
recommendations like yours serve as a guide...
thanks again friend!
 
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Reactions: NED
Thank you very much for your comment Ned!
Your suggestions will help me improve the demo.
With so many things to learn sometimes I get a little dizzy. (I still don't know what "OTG" is exactly... now I'll go to the manual to find out about that...) 😅
recommendations like yours serve as a guide...
thanks again friend!
Normal feeling buddy !
I had the same feeling when discovering the engine long time ago now.
Yes, the manual can be very helpful!
OTG is for "off the ground" / "on the ground" (like hitting a down opponent)
Good luck. :)
 
nice!Friend, I hope you can do more actions to make the game more fun, and there are weapons and other systems👍
Hello! Thank you very much for your comment!
I would like to add different weapons in later levels (knives, axes, firearms, etc.)
I still have a lot to learn to be able to create an acceptable game.
I hope that with your help I can improve enough to get a not-so-boring demo, 😅 !
 
I'm really impressed with these animations. How'd you make them? It feels to me like you captured a 3d animation rather than trying to create it frame by frame.
 
Looks cool, I see a nice potential here.
While in early stages, I think its already better than some games we see at Steam which uses the same damn unity template
 
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