@Bloodbane Thanks man, tested and works tooGuys, I've checked spawnScreen script and there's simpler solution, which is this:
C:void spawnScreen(void name, float fX, float fY, float fZ, int dir, void ani) {//Spawn entity at specific location relative to xPos and yPos void vSpawn = spawn01(name, 0, 0, 0, 0, dir, NULL(), NULL(), ani); float xPos = openborvariant("xpos"); float yPos = openborvariant("ypos"); fX = xPos+fX; fZ = yPos+fZ; changeentityproperty(vSpawn, "position", fX, fZ, fY); }
Yes, I only omitted fY adjustment line to solve it (aside of omitting self).
I didn't test all levels and don't know about platforms or cameratype, this is why I considered all the 3 axis.

