Streets of Rage 2X

In Progress Streets of Rage 2X By Kratus 2.3.1

No permission to download
The project is currently under development.
Wow, the video is awesome! Thanks bro :)
hey @Kratus

great job man!

I found your project through the Top Hat man video and I need to say that is amazing!

Some points:

- Do you want or need help with coding?
- Keep respect, but don't be too much attached to what came before, take what you need and throw away what doesn't make sense
- I'm playing in Linux and when I do a move that causes a projectile explosion on Rebellion, the game crash, and on the motorbike stage too, some hint of what is causing this?
- Some chars look a bit out of place(Harakiri, Tracker, and Ringmaster), all the respect for the artists, but how we can talk to them to polish them more?
- Adam sprite need a lot of work
- Empty areas. As the screen and even the engine can deal with more sprites on the screen
 
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Hi keyzer and thanks for your review.
Harakiri, Tracker and Ringmaster are already polished (maybye they need more sprites) and the difference between the standard sprites is that they are fully recolored and color separated. I think that it's the contrary: all sprites need to be reworked (and may be converted to png for a faster loading with the engine). You can see some of my sprites at the following pages: Art - Some pixels I want to show you

I can identify what can causes this error on Linux: the reading of the game files is case sensitive on this OS.
Here how are declared the following files in models.txt:
Code:
load    Destruction            data/chars/misc/explosion/Destruction.txt
load    Destruction_B        data/chars/misc/explosion/Destruction_b.txt
load    QuakeLow            data/chars/misc/quake/QuakeLow.txt
load    QuakeHigh            data/chars/misc/quake/QuakeHigh.txt

Regarding to these files it should be:
Code:
load    Destruction            data/chars/misc/explosion/destruction.txt
load    Destruction_B        data/chars/misc/explosion/destruction_b.txt
load    QuakeLow            data/chars/misc/quake/quakelow.txt
load    QuakeHigh            data/chars/misc/quake/quakehigh.txt
 
great job man!

I found your project through the Top Hat man video and I need to say that is amazing!
Thanks man!

- Do you want or need help with coding?
Thanks for offering help, but I'm ok with coding.

- Keep respect, but don't be too much attached to what came before, take what you need and throw away what doesn't make sense
Yeah, in fact some purist players may not like SOR2X exactly because I changed some old things that I think need to be removed or renewed.

- I'm playing in Linux and when I do a move that causes a projectile explosion on Rebellion, the game crash, and on the motorbike stage too, some hint of what is causing this?
To be honest I never tested the linux version. but sometimes the download may be corrupted, try downloading the game file again. Another suggestion is to check what OpenBOR build you are using, I suggest the build that comes with the game.
I also suggest to check the @kimono information too.

- Some chars look a bit out of place(Harakiri, Tracker, and Ringmaster), all the respect for the artists, but how we can talk to them to polish them more?
Harakiri comes from the official Bare Knuckle mobile game, it's not a fan-made character. He had some improvements made by @kimono to look more close to SOR2 sprites.
Tracker and Ringmaster sprites are not from the original roms, but are fan-made by @kimono too.

Some people may find them a bit strange not due to sprite quality (which I think is good), but because they never saw them in Genesis SOR2 or SOR3.
But I would like to know your suggestions to improve them.

- Adam sprite need a lot of work
This Adam was made by using SOR2 Axel as base, he is very close to original sprites. But I would like to know what are the problems you found in it (sprite quality, animations, etc).

- Empty areas. As the screen and even the engine can deal with more sprites on the screen
What areas do you think are empty? It's related to decoration or related to enemy amounts?
Maybe it can be a false impression due to the widescreen size.

Hi keyzer and thanks for your review.
Harakiri, Tracker and Ringmaster are already polished (maybye they need more sprites) and the difference between the standard sprites is that they are fully recolored and color separated. I think that it's the contrary: all sprites need to be reworked (and may be converted to png for a faster loading with the engine). You can see some of my sprites at the following pages: Art - Some pixels I want to show you

I can identify what can causes this error on Linux: the reading of the game files is case sensitive on this OS.
Here how are declared the following files in models.txt:
Code:
load    Destruction            data/chars/misc/explosion/Destruction.txt
load    Destruction_B        data/chars/misc/explosion/Destruction_b.txt
load    QuakeLow            data/chars/misc/quake/QuakeLow.txt
load    QuakeHigh            data/chars/misc/quake/QuakeHigh.txt

Regarding to these files it should be:
Code:
load    Destruction            data/chars/misc/explosion/destruction.txt
load    Destruction_B        data/chars/misc/explosion/destruction_b.txt
load    QuakeLow            data/chars/misc/quake/quakelow.txt
load    QuakeHigh            data/chars/misc/quake/quakehigh.txt
I never knew about case sensitivity in Linux, thanks for this info. I will check the entire models.txt

About the sprite rework, what is exactly?
And about png, I never did this test but it's very interesting information. Certainly I will check it.
 
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The linux port is not case sesative to anything in the paks folder i am guessing the crash may be due to using a incompatible build.
 
Thanks man!


Thanks for offering help, but I'm ok with coding.


Yeah, in fact some purist players may not like SOR2X exactly because I changed some old things that I think need to be removed or renewed.


To be honest I never tested the linux version. but sometimes the download may be corrupted, try downloading the game file again. Another suggestion is to check what OpenBOR build you are using, I suggest the build that comes with the game.
I also suggest to check the @kimono information too.


Harakiri comes from the official Bare Knuckle mobile game, it's not a fan-made character. He had some improvements made by @kimono to look more close to SOR2 sprites.
Tracker and Ringmaster sprites are not from the original roms, but are fan-made by @kimono too.

Some people may find them a bit strange not due to sprite quality (which I think is good), but because they never saw them in Genesis SOR2 or SOR3.
But I would like to know your suggestions to improve them.


This Adam was made by using SOR2 Axel as base, he is very close to original sprites. But I would like to know what are the problems you found in it (sprite quality, animations, etc).


What areas do you think are empty? It's related to decoration or related to enemy amounts?
Maybe it can be a false impression due to the widescreen size.


I never knew about case sensitivity in Linux, thanks for this info. I will check the entire models.txt

About the sprite rework, what is exactly?
And about png, I never did this test but it's very interesting information. Certainly I will check it.

hey dude, thanks for answering!

To not take too much from your time again, my points are below:

My problem with the chars(Harakiri, Ringmaster...) after your explanation makes a lot of sense!

About the adam Sprite is because they don't remind me of the Adam from SoR1, which is more familiar.

And the empty areas, are where you don't have much action happening, like the first act from SoR2, after you defeat the first waves and then fight with the Donovan that is crouched at the door. At this moment you are fighting with him basically 1-on-1. I played in Mania and know how huge waves can be frustrating, but beat them one by one make the game lose a bit of this new feeling. You get new abilities, you want to use them all the time.

But my points all come from a mere enthusiast.

Keep doing your job the way you're doing(that is amazing) and everybody knows that you'll do a great job

Thanks!
 
hey dude, thanks for answering!

To not take too much from your time again, my points are below:

My problem with the chars(Harakiri, Ringmaster...) after your explanation makes a lot of sense!

About the adam Sprite is because they don't remind me of the Adam from SoR1, which is more familiar.

And the empty areas, are where you don't have much action happening, like the first act from SoR2, after you defeat the first waves and then fight with the Donovan that is crouched at the door. At this moment you are fighting with him basically 1-on-1. I played in Mania and know how huge waves can be frustrating, but beat them one by one make the game lose a bit of this new feeling. You get new abilities, you want to use them all the time.

But my points all come from a mere enthusiast.

Keep doing your job the way you're doing(that is amazing) and everybody knows that you'll do a great job

Thanks!
Thanks for your feedback, it is always welcome. If you have more suggestions, I would like to hear.

About Adam, I understand your point and I will add other versions in future updates, including the Bare Knuckle Mobile version.

About the empty areas, I will make some adjustments.
 
Speaking of Bare Knuckle Mobile, I already begin to recolor Blaze and set an alternate version as a biker enemy:
5NZGxzu.png
jr9uNVa.gif

I think that she has a good potential as a player or enemy :) .
 
Speaking of Bare Knuckle Mobile, I already begin to recolor Blaze and set an alternate version as a biker enemy:
5NZGxzu.png
jr9uNVa.gif

I think that she has a good potential as a player or enemy :) .
What if all the playable characters got biker helmets? That would be cool to see.
 
I noticed that although very easy, the game SoR Cyborgs is very well received by fans. Maybe you should think not only about improvements to the characters and gameplay, but also about a new storyline and landscapes that stand out from the legendary SoR1,2,3.

A new mission, for example - an underwater or moon base, a new space where the optimal characters of SoR2X will fit extremely well.
I think Mr.X's standard world is too small for them.
More hidden inputs and outputs, leading to a different sequel to the game.
New and interesting weapons would also be a very good addition to the game.

I think, have fun.
 
I noticed that although very easy, the game SoR Cyborgs is very well received by fans. Maybe you should think not only about improvements to the characters and gameplay, but also about a new storyline and landscapes that stand out from the legendary SoR1,2,3.

A new mission, for example - an underwater or moon base, a new space where the optimal characters of SoR2X will fit extremely well.
I think Mr.X's standard world is too small for them.
More hidden inputs and outputs, leading to a different sequel to the game.
New and interesting weapons would also be a very good addition to the game.

I think, have fun.
Thanks for your feedback.
I understand your point, but I'm focusing more on the base game, closest possible to the original franchise but with a better fighting mechanic.
Now that we have the new SOR4 and SOR:Kamurocho, the franchise becomes bigger than before, there's a lot of content to come based on the original games.
 
noticed what look like a bug

playing with Kusanagi, the manhole cover fly, but Donovan don't jump from there
1634998777267.png
 
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Playing with Zamza, his jumpattack recovers life every time and very fast. Also, the mechanics of that jump is a bit strange when I push jump and attack in quick succession
 
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