Aerisetta
Active member
Spent hours on this and not sure why
This is my Looper Script, located in my animation script
This is my attack, I want the enemy to grab the player and keep attacking them. But they just play the animation once and stop.
If I use Loop 1, it works (but wont end, that's a problem)
Can anyone see what's wrong?
This is my Looper Script, located in my animation script
Code:
void looper(int Frame, int Limit)
{// Loops current animation
void self = getlocalvar("self");
void loop = getlocalvar("Loop" + self);
if(loop==NULL()){ // Localvar empty?
setlocalvar("Loop" + self, 0);
loop = 0;
}
if(loop < Limit){ // loops reach limit?
setlocalvar("Loop" + self, loop+1); // Increment number of loops
updateframe(self, Frame); //Change frame
} else if(loop==Limit){ // loops reach limit?
setlocalvar("Loop" + self, NULL());
}
}
This is my attack, I want the enemy to grab the player and keep attacking them. But they just play the animation once and stop.
If I use Loop 1, it works (but wont end, that's a problem)
Can anyone see what's wrong?
Code:
anim freespecial ##grab attempt
delay 1
offense normal1 -1
offset 80 290
followcond 2
followanim 8
attackone 1
fastattack 1
jugglecost 1
offset 80 290
bbox 30 5 140 285
frame data/chars/aerisetta/grab01.png
#@cmd consume 50 0 "ANI_CANT"
sound data/sounds/fast.wav
sound data/sounds/punch_.wav
delay 20
frame data/chars/aerisetta/grab01.png
@cmd dasher 0.1 0 0 1
delay 6
frame data/chars/aerisetta/grab02.png
attack5 123 20 85 200 0 0 0 0 5 50
sound data/sounds/Run.wav
forcedirection -1
frame data/chars/aerisetta/grab03.png
attack 0
delay 10
frame data/chars/aerisetta/grab04.png
sound data/sounds/A_Pain2.wav
delay 20
frame data/chars/aerisetta/grab04.png
anim follow8 ##grab successful
delay 2
jumpframe 0 0 0
bbox 0 0 0 0
@cmd slamstart2
offset 770 625
@cmd position 0 0 5 -1 1
frame data/chars/soldier/S01_01.png
@cmd looper 5 5
sound data/sounds/stroke2.wav
@cmd position 1 0 5 -1 1
frame data/chars/soldier/S01_02.png
@cmd position 2 0 5 -1 1
frame data/chars/soldier/S01_03.png
@cmd position 3 0 5 -1 1
frame data/chars/soldier/S01_04.png
@cmd position 4 0 5 -1 1
frame data/chars/soldier/S01_05.png
@cmd position 5 0 5 -1 1
frame data/chars/soldier/S01_06.png
@cmd position 6 0 5 -1 1
frame data/chars/soldier/S01_07.png
@cmd position 7 0 5 -1 1
frame data/chars/soldier/S01_08.png
@cmd position 8 0 5 -1 1
frame data/chars/soldier/S01_09.png
@cmd position 9 0 5 -1 1
frame data/chars/soldier/S01_10.png
@cmd position 10 0 5 -1 1
frame data/chars/soldier/S01_11.png
@cmd position 11 0 5 -1 1
frame data/chars/soldier/S01_12.png
@cmd position 12 0 5 -1 1
frame data/chars/soldier/S01_13.png
@cmd position 13 0 5 -1 1
frame data/chars/soldier/S01_14.png
@cmd position 14 0 5 -1 1
frame data/chars/soldier/S01_15.png
@cmd position 15 0 5 -1 1
frame data/chars/soldier/S01_16.png
@cmd position 16 0 5 -1 1
frame data/chars/soldier/S01_17.png
@cmd position 17 0 5 -1 1
frame data/chars/soldier/S01_17.png