anim follow61
@script
void self = getlocalvar("self");
int P1 = getplayerproperty(0, "entity");
int P2 = getplayerproperty(1, "entity");
int Play = openborvariant("count_players");
if(frame==0){
if(Play==2){
changeopenborvariant("nojoin", 1);
changeentityproperty(P1, "noaicontrol", 1);
changeplayerproperty(P1, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
changeentityproperty(P1, "subject_to_wall", 0);
changeentityproperty(P2, "noaicontrol", 1);
changeplayerproperty(P2, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
changeentityproperty(P2, "subject_to_wall", 0);
} else if(Play==1 && getentityproperty(P1,"exists")){
changeopenborvariant("nojoin", 1);
changeentityproperty(P1, "noaicontrol", 1);
changeplayerproperty(P1, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
changeentityproperty(P1, "subject_to_wall", 0);
} else if(Play==1 && getentityproperty(P2,"exists")){
changeopenborvariant("nojoin", 1);
changeentityproperty(P2, "noaicontrol", 1);
changeplayerproperty(P2, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
changeentityproperty(P2, "subject_to_wall", 0);
}
if(frame==1){
void self = getlocalvar("self");
changeentityproperty(self, "velocity", 0,0,0);
changeopenborvariant("nojoin",1);
}
if(frame==2){
void self = getlocalvar("self");
setglobalvar("lifton", 1);
changeentityproperty(self, "subject_to_wall", 0);
changeentityproperty(self, "noaicontrol", 0);
}
}
@end_script
it's in my follow anim. as you can see I want to disable attacks and jumps while in the elevator (uptown). two of my new animations (backattack and chargeattack) that uses keyscript still to work during this sceneshouldn't this be in a level event? what are you trying to do exactly?
You already resolved it, but alternatively you could have created a weapon model that load only in that elevator stage, and make that model to not being able to jump or attack.it's in my follow anim. as you can see I want to disable attacks and jumps while in the elevator (uptown). two of my new animations (backattack and chargeattack) that uses keyscript still to work during this scene
That's actually nice, I might try it for a futurealternatively you could have created a weapon model that load only in that elevator stage, and make that model to not being able to jump or attack.

This is a big update, apart from making many improvements and bug fixes, this time I'm also focused on
new animation for Cody and Guy. This update bring new mechanics to the game, adding a bit of a modern twist.
Enemy spawn was not originally designed for faster gameplay (now players can run) so it is possible that
an error will be found in certain situations
I haven't changed the slam script as @Kratus suggested so there are still bugs in this part, I've prevented it
to...
I'll check that spot, I am using empty sprites for fire so maybe some of them are spawn in wrong pixel. The X avatar should dissapear once you hit any enemyAlso, the picture below shows me gettingburned while playing. The
avatar in the upper left corner keeps flashing...it doesn't seem to disappear. .
This is why I need feedbacks, I'll watch gameplay videos on youtube when they playing itThe game is great! But the protagonist is too strong, and the enemies seem a bit weak... (When the enemies, including the boss, fell to the ground, I stood directly in front of them and kept pressing the A button, but they had no power to fight back...)
Yes, I play it on an Android phone.I'll check that spot, I am using empty sprites for fire so maybe some of them are spawn in wrong pixel. The X avatar should dissapear once you hit any enemy
This is why I need feedbacks, I'll watch gameplay videos on youtube when they playing it
believe it or not I receive more complaints that the game is too difficult than too easyso for now I reduced the aggressiveness of most thugs
btw, You playing it on mobile? I received feedback today that mobile has bugs that don't exist on PC
Please let me know how the mobile performanceYes, I play it on an Android phone.
I feel fine, no problemPlease let me know how the mobile performance![]()
MakiWhich character would you like to be edit next? Haggar or Maki?
Mobile is on point I must say...try adding the interface from sorx to give it a nice touchPlease let me know how the mobile performance![]()