Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.8.3

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The project is currently under development.
C:
    changeplayerproperty(P2, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));

P2
 
@danno
Already tried that not sure why it's isn't working

C:
anim    follow61
@script
    void self = getlocalvar("self");
    int P1 = getplayerproperty(0, "entity");
    int P2 = getplayerproperty(1, "entity");
    int Play = openborvariant("count_players");

  if(frame==0){
    if(Play==2){
        changeopenborvariant("nojoin", 1);
    changeentityproperty(P1, "noaicontrol", 1);
    changeplayerproperty(P1, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
    changeentityproperty(P1, "subject_to_wall", 0);
    changeentityproperty(P2, "noaicontrol", 1);
    changeplayerproperty(P2, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
    changeentityproperty(P2, "subject_to_wall", 0);
    } else if(Play==1 && getentityproperty(P1,"exists")){
    changeopenborvariant("nojoin", 1);
    changeentityproperty(P1, "noaicontrol", 1);
    changeplayerproperty(P1, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
    changeentityproperty(P1, "subject_to_wall", 0);
    } else if(Play==1 && getentityproperty(P2,"exists")){
    changeopenborvariant("nojoin", 1);
    changeentityproperty(P2, "noaicontrol", 1);
    changeplayerproperty(P2, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP"));
    changeentityproperty(P2, "subject_to_wall", 0);
    }
     if(frame==1){
    void self = getlocalvar("self");
    changeentityproperty(self, "velocity", 0,0,0);
    changeopenborvariant("nojoin",1);
    }
     if(frame==2){
    void self = getlocalvar("self");
    setglobalvar("lifton", 1);
    changeentityproperty(self, "subject_to_wall", 0);
    changeentityproperty(self, "noaicontrol", 0);
}
  }
    @end_script
 
shouldn't this be in a level event? what are you trying to do exactly?
it's in my follow anim. as you can see I want to disable attacks and jumps while in the elevator (uptown). two of my new animations (backattack and chargeattack) that uses keyscript still to work during this scene
 
Problem solved 😀
thanks @Kratus and @danno

C:
    changeplayerproperty(0, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP")); --->P1
    changeplayerproperty(1, "disablekeys", openborconstant("FLAG_ATTACK")+openborconstant("FLAG_JUMP")); --->P2
 
it's in my follow anim. as you can see I want to disable attacks and jumps while in the elevator (uptown). two of my new animations (backattack and chargeattack) that uses keyscript still to work during this scene
You already resolved it, but alternatively you could have created a weapon model that load only in that elevator stage, and make that model to not being able to jump or attack.
 
machok updated Street fighter 89 with a new update entry:

Street Fighter 89 Cody Guy Demo v3.5

This is a big update, apart from making many improvements and bug fixes, this time I'm also focused on
new animation for Cody and Guy. This update bring new mechanics to the game, adding a bit of a modern twist.
Enemy spawn was not originally designed for faster gameplay (now players can run) so it is possible that
an error will be found in certain situations
I haven't changed the slam script as @Kratus suggested so there are still bugs in this part, I've prevented it
to...

Read the rest of this update entry...
 
Friend, thank you!
The game is great! But the protagonist is too strong, and the enemies seem a bit weak... (When the enemies, including the boss, fell to the ground, I stood directly in front of them and kept pressing the A button, but they had no power to fight back...)
Also, the picture below shows me getting 🔥burned while playing. The ❌ avatar in the upper left corner keeps flashing...it doesn't seem to disappear. .
I'm still playing, thanks again man!!
 

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Also, the picture below shows me getting 🔥burned while playing. The ❌ avatar in the upper left corner keeps flashing...it doesn't seem to disappear. .
I'll check that spot, I am using empty sprites for fire so maybe some of them are spawn in wrong pixel. The X avatar should dissapear once you hit any enemy

The game is great! But the protagonist is too strong, and the enemies seem a bit weak... (When the enemies, including the boss, fell to the ground, I stood directly in front of them and kept pressing the A button, but they had no power to fight back...)
This is why I need feedbacks, I'll watch gameplay videos on youtube when they playing it
believe it or not I receive more complaints that the game is too difficult than too easy 🤭 so for now I reduced the aggressiveness of most thugs

btw, You playing it on mobile? I received feedback today that mobile has bugs that don't exist on PC
 
I'll check that spot, I am using empty sprites for fire so maybe some of them are spawn in wrong pixel. The X avatar should dissapear once you hit any enemy


This is why I need feedbacks, I'll watch gameplay videos on youtube when they playing it
believe it or not I receive more complaints that the game is too difficult than too easy 🤭 so for now I reduced the aggressiveness of most thugs

btw, You playing it on mobile? I received feedback today that mobile has bugs that don't exist on PC
Yes, I play it on an Android phone.
I don’t think it’s difficult, just a set of combos and the movements are very smooth😁 so it’s not difficult at all
 
Finally I can get a break for a while after the last few months of adventuring with sprite editing 🙃 🤭
so I hope you like this update, I worked very hard to make it happen and of course I will be happy to receive feedbacks
Also
Which character would you like to be edit next? Haggar or Maki?

Have a nice beautiful day guys and Enjoy 🥰
 
So I played enough of it and have a few suggestions.
Some moves shouldn't be restricted by grab and some moves show have the delay reduced
I'll provide videos later to show you what I mean.
You said you had a issue with specials but from I can tell you should be fine...will get back to you with suggestion.
You don't have to act on them
 
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