Aww, I appreciate it but I dunno if I deserve to be called a veteran. That implies I'm really good at this stuff, lol. I've been playing SoR and beat 'em ups my whole life it's true but I'm a casual. People who play nothing but Mania and make it look easy probably deserve that title, but not me. I struggle on Normal in this game sometimes lol, and barely play Hard or above in any other SoR game (I HAVE beaten SoR 4 on Mania and I never want to even touch that difficulty again lol). Then again I'm also the kind of person who feels like if I get punched by a Galsia then I'm the worst player alive so there is that, lmao. Or like, I'll do a super cool combo, taking out a bunch of enemies, but then the ONE Nora who happened to sneak in and whip me at the very end will make me feel like the biggest moron ever because I didn't 'calculate' that she would do that when I know that any decent player wouldn't have been hit by her, etc. Mental health is a wonderful thing ^_^" This is probably why I don't enjoy anything, lmao.
Yeah like, don't get me wrong I LOVED SORR for a very long time and I'm still impressed by what they accomplished. I played like 7 runs per day sometimes (usually on Easy, so they were short, lol) and over a course of at least a few years back when, but going back to it now I just realized I hate the AI (even pre-5.2) for how relentless it is and how even on Easy the enemies will randomly gain bursts of speed like they're playing on Mania and can cheap shot you like nobody's business (even the Galsia's in SoR 4 are guilty of the unfairly fast jabs). I hate that kind of design, especially when there's difficulty options available that you can limit that kinda thing to. I also find the game horrendously unresponsive or input-laggy at times. The amount of times I tried to just input a run or blitz or dodge roll and the character just jerked or stood still is infuriating lol. Honestly, once SoR X has a larger full roster, SoRR will be made redundant for me. The only reason I go back to it is to play as different versions of characters, and characters like Elle, Roo, etc. But I'm now finding myself playing SoR X 3-4 runs in one sitting so that should give you an idea of your success
One thing I AM noticing is that enemies are SUPER grab-spammy. It's worse if you're by a wall with a Signal. He will throw you at the wall, you air recover, but the nano-seond you land, he throws you at the wall again before you can do anything, and you can end up stuck in this endless cycle until either he randomly doesn't throw you, or you fail the air recovery and hit the ground. More terrifyingly, Abadede can spam you almost to death the same way with his back slam. It can be really tedious sometimes ^_^".
Speaking of which, are there any plans to add the SoR 1 style grab breaks (where the character kicks their legs and then throws the enemy that's grabbing them)? I always thought that was cool and it would certainly help deal with the SoR 1 Galsia better. In a similar manner to the Signals, Galsia can grab you, and then as soon as he lets you go, he grabs you again before you can start punching him xD It looks really awkward and feels a little frustrating.
Something that would help too is if Galsia couldn't grab you if they're holding a weapon. I don't think they could do that in the original game, or am I mistaken?
I was also wondering how much Z you are using on player hitboxes 'cause sometimes even though I'm standing pretty much right in front of an enemy, it feels like I'm just swatting the air and I can only assume it's because I'm pixels too above/below them. Just feels a little 'tight' sometimes and like they could be more generous. Similarly, thrown weapons tend to miss a LOT due to the same thing. It'll look like they're gonna hit an enemy, only to whizz by their head, lol. Enemies feel like they have way more in comparison, such as the SoR Hakuyo, who's flying kicks feels like it hits me even when I don't even look like I'm level with him at all.
You mentioned the sound effects changing to match the game. Would it be possible to have an option to choose sound effects like in SoRR? It might already be a thing I missed, lol.
Oh, something I wondered too. SoR 2 Axel doesn't have a Jump Up+Attack. Is this because he's an SoR 2 character (though I don't think SoR 3 originally had this anyway?) or is it because his 'Jump' skill isn't high so he has less air moves? I wondered how you were approaching that sorta thing. Max doesn't have one either but again I sorta figured maybe that's 'cause he's suppsoed to be bad at jumping, rather than just because he's an SOR 2 character. Will SoR 1 characters have even further limitations? Etc.
I keep thinking of extra things, lol. Y'know how like, default jump attacks let you alternate? For example you can use a jumpattack and then chain jumpattack2 then jumpattack again etc. I enjoy doing that and I figured if I put the jump setting on SORX+SOR1 I'd still be able to do that, but it seems not. I'm wondering if it might be possible to have some kinda toggleable 'air juggles on/off' type thing?
Oh I just noticed the Signal names are messed up. There was a Y.Signal named B.Signal, a G.Signal named Y.Signal, etc. lol