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Yeah, I cant make perfect sense of it either. It seems like the solution is tedious. I was able to add color but it looks horrible. I contacted the source where I obtained the sprite sheets and his reply was /color/map/change color.
In the video you can see his sprite sheet opened and it looks...
It's okay. I could imagine that most of us are that go as far back as the NES and Dreamcast are becoming old and grumpy including myself. :) Personally, I go as far back as the Commodore 64 and the Aquarius.
Lets try this again.
Here are two images from the collection for example. No...
I'm definitely not starting an argument. I was simply implying on my behalf that what I shared was not a virus.
No harm done. Its been removed so problem solved.
Why would I want to share a virus? Its a sprite sheet collection.
That's what I thought and tried but it didn't work.
Technically any upload is a virus threat if you think about it. Especially openbor executibles.
I have a sprite sheet collection that was pulled from Ninja Saviors and the sprite sheets and palettes appear to be separated so the sprite sheets are in black and white. I use Gimp primarily and I have no clue how to apply the color palette to the sheet. The palettes are in the same folder and...
I wish I knew scripting enough to do this. Thats my weakest skill with this engine. I wish there was a paid course I could do to bring me up to speed. I believe that Openbor is a powerful and underrated game engine.
Is there a way to make it so my player is automatically facing the direction of my on screen enemy and unable to turn around but can walk wackwards assuming the stage only has one enemy?
I was thinking that if this can be acheived then maybe fighting games can be made on openbor or maybe boss...
Will any future versions of Openbor contain X and Y scale for objects, enemies, and players? I think this would be a good feature that would work perfectly only if the canvas size for all of the sprites pertaining to a character were equally the same. This would save a lot of time from having to...