Concept "Comic Stars Fighting" Remake concept

Idea or proposal that does not yet have substantial progress.
Just to warm myself up to OpenBOR again since i've been more focused on an RPG Maker project that's ALSO in development hell, I had the thought of very loosely remaking this janky flash game I used to play a LOT in middle school in OpenBOR:

So far, the only work i've done of this concept are 3 playable characters (an incomplete Goku, Kenshiro, and a bonus not-quite-anime character - the latter two were holdovers from a previous JUS-styled project that got scrapped). I want to get basically everyone from the original Comic Stars Fighting EXCEPT the transformations, Gintoki, Enel, Tobi, Kazuki, Yoh, and the Fairy Tail and Reborn characters remade, as well as a couple "newcomers". Characters not from Shonen Jump or even originally from a manga/anime are also on the table as long as they have decent enough sprites. I can already feel the feature creep lol.

There are very few sprites I could use for generic enemies, but since the gameplay of this gonna be much simpler than the last project, I don't see much of a problem in that anymore. I know I could maybe get away with using One Piece GBA or Naruto Ninja Council enemies, but aside from them, there's nothing.

Comic Stars Fighting BOR - 0000.png
 
showing off the gintama stage (purloined from an unfinished unpak'd Namco X Capcom module) - Renamon is grandfathered in and might be a secret character
 
Lifebars look cool, too. If only there was a way to make them slanted...
The lifebars are from this sprite sheet, albeit with the slant at the end being a pixel bigger and borders around where the character portrait would go. I wanted to use the backgrounds provided but thought I'd ruin the icons with one too many colors
 

Attachments

  • healthbar6ej.png
    healthbar6ej.png
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showing off the desert stage as Ichigo (who's incomplete btw, he needs the jumping animations, special moves, and icons done but I feel limited by both his sprites AND my lack of knowledge on Bleach)

I was going to add the "water" effect to the skybox to have a sort of heat haze effect but couldn't get it to work.

 
Have you tried fglayer for this? I've tried it myself and I could make heat FX with it.
I knew about fgLayer, what I meant is that i couldn't get it to work right, at least without having to resort to taking from someone else's level txt, the duplicate "desert-back.png" as a bglayer was meant to have that effect.

music data/music/DOA 28672

background data/levels/desert/desert-back.png
bglayer data/levels/desert/desert-back.png 0 0 -10 0 0 0 10 10 0 0
panel data/levels/desert/desert-panel.png
fglayer data/levels/desert/desert-fglayer.png -100 0 0 0 -5 0 0 1 1 1 0
fglayer data/levels/desert/desert-fglayer.png 200 0 0 0 -5 0 0 1 1 1 6
fglayer data/levels/desert/desert-alpha.gif 300 0.9 0 0 -5 0 0 1 1 1 1

order a
bgspeed 0
settime 0
notime 1
noslow 1
direction both


cameratype 1
cameraoffset 0 0

light 40 -60
at 0


spawn Sandbag
coords 380 260
at 0
 
Hmmm... try this:
Code:
bglayer data/levels/desert/desert-back.png 0 0 -10 0 0 0 10 10 0 6 1 15 5 1

I set alpha parameter to 6 for now. You can alter it to set alpha for this layer.
 
I just remembered this existed and finished Ichigo's moveset, he's slower and clunkier than everyone else currently and his sprites definitely scream that he's from a platform fighter and NOT a beat em up.

 
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