Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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The project is currently under development.
When I was a child and saw Axel in a yellow T-shirt, I thought someone had peed on it.
I was always fine with the crushing difficulty of the US version, but the palette swap always bothered me. The guys at Sega must have been drunk when they decided on that.
 
Will Signal SOR 1 be added in the future?
He was already added some time ago.

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Don't know if it's just me?.. but I've always loved SoR3 Yellow/Black Axel more than the classic Red/White/Blue
Although I prefer the red/white/blue palette, I like this palette too, but more due to the black pants than the yellow t-shirt.
In an old hack I made I replaced this palette by a full back design.

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The guys at Sega must have been drunk when they decided on that
I believe that for some reason they tried to resemble the Adam palette.
 
I believe that for some reason they tried to resemble the Adam palette.
That makes sense. But it would make even more sense if Skate had that color scheme (though his shirt is yellow, he'd just need black pants) or maybe Zan. :)
 
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Don't know if it's just me?.. but I've always loved SoR3 Yellow/Black Axel more than the classic Red/White/Blue
Colorwise, No. Spritewise, yes. Thanks for CajNatalie who pointing this out. I always thought SOR3 using the same spritesheet as BK3, turns out there's subtle differences and I'm leaning to favour the SOR3 one minus the color.
 
@Kratus Hey buddy, here is a longplay with Mr. X

Some feedback to share - I loved to play as Mr X:
Minor nitpick:
- Perhaps the summoned minions shouldn't appear as duplicates, though it doesn't really impact gameplay.

Points that make more sense:
- I think there could be a distinction between the color palettes of the minions he summons and the level's minions (for instance, having them use slightly darker palettes), as there were times I couldn't tell who was my ally and who was an enemy.

- I know this would require new sprites—and I hope you find help with that—but it would be interesting for Mr. X to have basic attacks other than the one where he strikes with his machine gun, as it gets repetitive over time.
 
@Kratus Hey buddy, here is a longplay with Mr. X
Thanks a lot, buddy :)
I noticed that you used Zan as cpu partner together with the minions. That was a clever strategy, allowing you to have many different allies at the same time.

- I think there could be a distinction between the color palettes of the minions he summons and the level's minions (for instance, having them use slightly darker palettes), as there were times I couldn't tell who was my ally and who was an enemy.
Yeah, I will think of a way to differentiate them. Thanks for the suggestion.

- I know this would require new sprites—and I hope you find help with that—but it would be interesting for Mr. X to have basic attacks other than the one where he strikes with his machine gun, as it gets repetitive over time.
I agree, I felt the same during my playthroughs. I will test some drafts I have.
 
Yeah, I will think of a way to differentiate them. Thanks for the suggestion.
To distinguish between regular enemies and friendly units in enemy form, I believe depicting the enemy as "mind-controlled" balances visual clarity with a retro arcade vibe. Here are a few suggestions for your reference:
  1. Psychedelic Spiral/Swirl: Render a continuously rotating pink or purple mini-vortex above the enemy's head to show they are brainwashed or dazed.
  2. Puppet Cross: A miniature puppet control crossbar with dotted lines dangling down to the enemy's head, epitomizing being "manipulated behind the scenes."
  3. Soulless Eyes: If the palette permits, change the enemy's eyes to blank, dead-fish eyes or glowing, heterochromic eyes.
  4. Facial Color Tint: If the palette permits, overlay a faint purple or fluorescent green filter on their face to convey an involuntary state of poisoning or "delirium."
 
To distinguish between regular enemies and friendly units in enemy form, I believe depicting the enemy as "mind-controlled" balances visual clarity with a retro arcade vibe. Here are a few suggestions for your reference:
  1. Psychedelic Spiral/Swirl: Render a continuously rotating pink or purple mini-vortex above the enemy's head to show they are brainwashed or dazed.
  2. Puppet Cross: A miniature puppet control crossbar with dotted lines dangling down to the enemy's head, epitomizing being "manipulated behind the scenes."
  3. Soulless Eyes: If the palette permits, change the enemy's eyes to blank, dead-fish eyes or glowing, heterochromic eyes.
  4. Facial Color Tint: If the palette permits, overlay a faint purple or fluorescent green filter on their face to convey an involuntary state of poisoning or "delirium."
Thanks for the suggestions :)
 
Hum I think I would go with just a dark palette. The less things on the screen, the better, as it already gets chaotic some times - throwing more things would make things worse, not better.
Yeah, I'm testing your suggestion of a darker palette using tint effects. It's similar to MK1 alternative palettes.

Amazing! Thanks buddy :)
 
Thanks O. Mr. X is on my list but still figuring his moveset.
Here, I can give you a lot of ideas.
Mr. X strikes me as the type of person who prefers brutal, straight-to-the-point attacks over acrobatic ones, so I’ve listed a few below:

That front kick really suits him, as it’s quite useful. Even in real life—start an argument using that kick as your point, and you'll see you'll get the other person's attention, haha.
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or a higher version

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Here, he could strike with the weapon like a sledgehammer.

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He could strike with his shoulders

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Here, I can give you a lot of ideas.
Mr. X strikes me as the type of person who prefers brutal, straight-to-the-point attacks over acrobatic ones, so I’ve listed a few below:

That front kick really suits him, as it’s quite useful. Even in real life—start an argument using that kick as your point, and you'll see you'll get the other person's attention, haha.
View attachment 15410


Here, he could strike with the weapon like a sledgehammer.

View attachment 15412

He could strike with his shoulders
View attachment 15414
I don't know how you do it but it's like you read my mind. Mr. X will have simillar moves of the 3 above. A little bit OOT here, but long long time ago when I'm learning openbor by using @ZVitor MIW game with his permission. I wanted to make Agents of Shield game (You can still see Agent Coulson, Dum Dum Dugan and Mockingbird edits that I made in the recent MIW game). Albeit only Agent Coulson the only completed chars but this something an old WIP of Dum Dum Dugan that I want to incorporate the moveset, mainly his run attack for Mr. X blitz.

Credits to @ZVitor and Bombergames Team (I used SORR Mr. X blitz move as a reference for Dum Dum Dugan combo finisher)
DumDumDugan v2.gif
 
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