Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 35

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The project is currently under development.
@Kratus Hey buddy, here is a longplay with Mr. X
Thanks a lot, buddy :)
I noticed that you used Zan as cpu partner together with the minions. That was a clever strategy, allowing you to have many different allies at the same time.

- I think there could be a distinction between the color palettes of the minions he summons and the level's minions (for instance, having them use slightly darker palettes), as there were times I couldn't tell who was my ally and who was an enemy.
Yeah, I will think of a way to differentiate them. Thanks for the suggestion.

- I know this would require new sprites—and I hope you find help with that—but it would be interesting for Mr. X to have basic attacks other than the one where he strikes with his machine gun, as it gets repetitive over time.
I agree, I felt the same during my playthroughs. I will test some drafts I have.
 
Yeah, I will think of a way to differentiate them. Thanks for the suggestion.
To distinguish between regular enemies and friendly units in enemy form, I believe depicting the enemy as "mind-controlled" balances visual clarity with a retro arcade vibe. Here are a few suggestions for your reference:
  1. Psychedelic Spiral/Swirl: Render a continuously rotating pink or purple mini-vortex above the enemy's head to show they are brainwashed or dazed.
  2. Puppet Cross: A miniature puppet control crossbar with dotted lines dangling down to the enemy's head, epitomizing being "manipulated behind the scenes."
  3. Soulless Eyes: If the palette permits, change the enemy's eyes to blank, dead-fish eyes or glowing, heterochromic eyes.
  4. Facial Color Tint: If the palette permits, overlay a faint purple or fluorescent green filter on their face to convey an involuntary state of poisoning or "delirium."
 
To distinguish between regular enemies and friendly units in enemy form, I believe depicting the enemy as "mind-controlled" balances visual clarity with a retro arcade vibe. Here are a few suggestions for your reference:
  1. Psychedelic Spiral/Swirl: Render a continuously rotating pink or purple mini-vortex above the enemy's head to show they are brainwashed or dazed.
  2. Puppet Cross: A miniature puppet control crossbar with dotted lines dangling down to the enemy's head, epitomizing being "manipulated behind the scenes."
  3. Soulless Eyes: If the palette permits, change the enemy's eyes to blank, dead-fish eyes or glowing, heterochromic eyes.
  4. Facial Color Tint: If the palette permits, overlay a faint purple or fluorescent green filter on their face to convey an involuntary state of poisoning or "delirium."
Thanks for the suggestions :)
 
Hum I think I would go with just a dark palette. The less things on the screen, the better, as it already gets chaotic some times - throwing more things would make things worse, not better.
 
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