Search results

  1. Die_In_Fire

    Complete One Piece Fighting Adventure

    Looks good. Never of ikemen engine before. I like the sprites, but there’s one thing that droves me off a little: the flashy transparent effects. It just don’t fit with the aesthetic of pixel art. Arc systems did the same with the Kunio kun games for the 3ds.
  2. Die_In_Fire

    Technos Japan arcade machine

    Just some small news I found curious. Maybe some like @magggas and other arcade WWF fans would find it curious. WWF SuperStars and WWF WrestleFest arcade cabinets appear on NBC's "Young Rock". You can see them here:
  3. Die_In_Fire

    I would like to translate my own games into English.

    thanks! I played it and enjoyed it. and after playing i can say it again: you NEED to replace the fonts used in the game (menu/hud etc) and maybe the colorbar too. I noted you always keep the old folders from DD Extreme. You don't need to keep the 1dragon etc folders. I can help with...
  4. Die_In_Fire

    I would like to translate my own games into English.

    I’d like to download the Japanese version. I recognize some of the sprites as part of some of your other mods like Gikotaku. At looking at the screenshots you posted, I recommend you you get new fonts for future projects. That will give the games more identity as you have been using the same...
  5. Die_In_Fire

    Canceled Shinobi Blood (W.I.P)

    The world needs this game!!’ 🤤
  6. Die_In_Fire

    Complete Golden Axe Remake

    The sprite work is great, but for a Golden Axe I prefer less colorful to continue with the vibe of the original game which was less cartoony and more “kinda serious”, more epic.
  7. Die_In_Fire

    In Progress Streets of Rage X (Windows / Android)

    Head swap are pretty common on games. Final Fight 1 had three for basic “dug” enemies. In this case, even if the Fog character doesn’t change any attack pattern, I think it’s worth because it will still put some visual variation. Different palettes not seen in the original games also help in...
  8. Die_In_Fire

    Beat 'Em Up Builder

    for sprites most people use photoshop or gimp. In the tools section in Downloads you’ll fin other useful programs like fighter factory and others. Some people use Openborstats for offsets, bboxes. Use .png files For applying palettes to full set of files, use PalApply
  9. Die_In_Fire

    Beat 'Em Up Builder

    That’s a different story… you cannot pretend to win a marathon if you cannot walk. We all have read the manual thousand of times, and I still forget commands and have to check the manual always. Many of us ask very basic questions here in the forum because we just forget basic stuff. Be sure to...
  10. Die_In_Fire

    Beat 'Em Up Builder

    Looks cool but it will mean nothing if you don’t actually create the mod. I don’t know your abilities or if you are a programmer, but I say you start not with concept art, but with modding an existing mod. Don’t take my comment as offensive, but I have seen countless people come to the forum...
  11. Die_In_Fire

    Beat 'Em Up Builder

    I recommend you to start by creating/adding a new stage to a mod. Then adding an enemy or player character. That way you’ll be understanding the basics.
  12. Die_In_Fire

    In Progress Streets of Rage X (Windows / Android)

    @NED I actually prefer Kratus not using SORR assets, because SORX is just too amazing, and by using sorr assets some people would just say “oh it’s based on sorr” diminishing the talent and dedication of Kratus. It’s harder for Kratusxm, but better this way in the long run, as SORX can remain to...
  13. Die_In_Fire

    In Progress Streets of Rage X (Windows / Android)

    @Kratus so next release will be out when you finish all Original content, and then at a later date you’ll release another update with the custom content? I would really love custom stages, to stop the feeling of playing another remake, and feel more like playing a new game in the SoR world...
  14. Die_In_Fire

    Exhibition Templates and Samples demos

    Thanks. I’m really interested in the vending machine one.
  15. Die_In_Fire

    In Progress Streets of Rage X (Windows / Android)

    I’m glad you didn’t use the Max running sprite from Sorr5.1, I think that one looks awful and with both arms reaching the same height it looks like he’s just switching arms instead of moving them. Now about your videos, I’m totally and greatly astonished!!! I agree with Danno 100%. Just...
  16. Die_In_Fire

    incomprehensible crash

    I’ll take the time to mention this: I had a misspelled line in one animation, “fframe” instead of “frame”. It showed a message error in the log, but loaded the game normally.
  17. Die_In_Fire

    Art What I'm cooking - NED/Momotaro art

    Long haired Videl is my fave Videl :)
  18. Die_In_Fire

    incomprehensible crash

    There are multiple factors: misspelled command or parameter, missing some command or parameter… Did you modify the mod somehow? You should try retracting your steps to track when it went down.
  19. Die_In_Fire

    Basic Questions

    @msmalik681 thanks for the script @DCurrent thanks, did the proposed change. But now that follow plays different skipping last frames of animation, which didn’t before. I removed the followanim 6 followcond 2 inside that animation. About .pngs, yes I’ve been switching for years, just have...
  20. Die_In_Fire

    Basic Questions

    But the issue is that the hit connect at 53.gif, not at 56.gif as how it’s supposed to.
Back
Top Bottom