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  1. DCurrent

    Orphan File Cleanup Tool

    No, that would take a lot of extra coding that I'm not willing to do for this sort of tool. There's a text report generated as soon as you scan for exactly that reason. Look at it, and you'll have all the info you need before pushing the delete button. :) DC *Edit:* Changed my mind. See update...
  2. DCurrent

    In Progress Castlevania, Waltz of Sorrow v1.5

    As requested @NED, I uploaded the module, made the orginal creator its owner and linked to discussion. Third party links removed. Before uploading, I ran it through my orphan removal application. Good gravy... the original pack weighed in at just over 800MB uncompressed. More than half of that...
  3. DCurrent

    Orphan File Cleanup Tool

    Those are handled too. The app has an exception list that includes the engine's internal files by default, and you can add more. I had forgotten to port that from my original, but it's there. Download latest to make sure you have it. DC
  4. DCurrent

    Orphan File Cleanup Tool

    This application solves a problem I have long seen creators, myself included, run into. How to clean up unused assets from the folder? There are existing tools like kill-thumbs, but it's a batch file that only targets thumbs.db, and isn't all that reliable. Chronocrash Modder's Tools has an...
  5. DCurrent

    Orphan Cleanup 2.0.1

    One of the most frustrating parts of building an OpenBOR module is digging through folders to find files that are no longer used - or leaving them in place and letting the project fill up with junk. This tool scans your entire data directory, identifies files that are not referenced anywhere in...
  6. DCurrent

    Photoshop making Openbor crash

    What? Where did you pull that number from? There's no such thing. PalApply works on any 8bit palette. DC
  7. DCurrent

    Photoshop making Openbor crash

    The pink is 99.99% due to anti alias turned on. Make sure you disable it. The shutdown I don't know without seeing your work flow. DC
  8. DCurrent

    In Progress Castlevania, Waltz of Sorrow v1.5

    Alright - after a discussion in PM, and I use that term liberally, @Dr. Scorpio is banned for a year. Obviously don't expect updates here. I'll upload the last copy when I get a chance for anyone who is interested to try it. My opinion? It's a mess. An absolute mess. Visually, it looks like...
  9. DCurrent

    Photoshop making Openbor crash

    You are most likely forgetting to set 8bit color. For direct export from Photoshop, use Save for Web (Legacy) and make sure to choose png-8 type. HTH, DC
  10. DCurrent

    In Progress Castlevania, Waltz of Sorrow v1.5

    I was starting to write a detailed breakdown of the game, but I can see how that would go. So... You do you friend. And by all means go on and do it somewhere else. The whole "I don't care" mantra while proving very much otherwise is done to death. I'm going ahead and cutting this nose off at...
  11. DCurrent

    Is using scripts easy for beginner?

    Pumping lithium grease into your car's oil supply works too. It will run beautifully, smoother than anything you ever imagined - for about 500 kilometers. Then it will never run again. That's pretty much vibe coding in a nutshell. AI is a tool. You are using it as a crutch. You WILL hit a wall...
  12. DCurrent

    Battle Stormer Classics

    LOL, sorry. I figured it was ripped that way from the original game. DC
  13. DCurrent

    Is using scripts easy for beginner?

    Not to offend YOU, but I don't care if you don't care. Bad advice is bad advice, and it makes a problem for the rest of us. Stop giving it. DC
  14. DCurrent

    Battle Stormer Classics

    I started to try it myself and send you the pieces - until I saw the original creators hadn't bothered to properly mask the tile boundaries. Oof... yeah, never mind. :p DC
  15. DCurrent

    In Progress Castlevania, Waltz of Sorrow v1.5

    Demo or not, basic housekeeping is basic housekeeping. Asset size is a known quantity, and OpenBOR is extremely efficient when it comes to module size / content ratio. Even members who are not technically adriot are aware that bitmap assets are on average ~2KB each, sounds tend to hover ~20KB...
  16. DCurrent

    Create deceleration

    @Adroiid, You want to avoid animation loops for this, because that could have side effects you didn't plan for and limits your design later. Instead, you'll want conditional script loops in the onmove event c that reduce velocity by a given % until it reaches a threshold, and then halting. DC
  17. DCurrent

    In Progress Castlevania, Waltz of Sorrow v1.5

    I had a quick look. Tumbnail.dbs left in the folder, massively bloated music files with baked in loops, lots of orphaned assets that don't do anything - Ex: There's a 300+MB pak file sitting in Misc folder. The whole project could be easily brought down to ~100MB with some cursory optimizatios...
  18. DCurrent

    Is using scripts easy for beginner?

    It's like anything else. You get out of it what you put into it, simple as that. Personalty, I find script easier than the native functions in a lot of ways, because the native functions are rote memorization. Scripts are based on C, meaning they have rules and syntax developed over decades by...
  19. DCurrent

    OpenBOR

    Oh, I forgot there was a list of builds there. Thanks @O Ilusionista. I'll try to mirror those too when I get a chance. Since they are marked version 3, that helps a lot, though as mentioned above, I don't have have any release notes for them. *Edit for clarity:* To be more accurate, there are...
  20. DCurrent

    ownership on shot/throw projectiles by script

    Set the projectile's "owner" property to the parent entity. That's what OpenBOR uses to determine who a projectile belongs to and who gets credit for it hitting something. There's no native way to limit extra lives. If you want to do that, you'll need to monitor the score and add lives yourself...
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