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  1. machok

    Fake a knockdown?

    Why not give the attacker knockdown attack, can't be blocked but the attack damage is 0? like this: attack41 82 99 66 42 0 1 1 0 12 0 so the enemy wil fall automatically without having "real" damage with a note that, if this entity is an enemy type of course since you don't give much...
  2. machok

    Art OpenBOR New Logo ideas and discussion

    I'm interested to see it *oot just remembered I made an openbor cover for my genesis mini
  3. machok

    Solved Applying the pallette.

    Sorry don't really understand since my English is bad Maybe this one you need? Alferd Spritesheet Unpacker
  4. machok

    ChronoCrash Modders Tools

    so this binding tab can help us with position script? Now I feel like to upgrading all my sclamscript to grabscript because of this 😀
  5. machok

    Solved Applying the pallette.

    You asking about how to use PalApply? I am using PalApply_1.0. There's a batch mode there and yes we can convert to .png or .gif https://github.com/digital-brilliance-hour/openbor-tools/tree/master/PalApply_1.0
  6. machok

    In Progress Night Stalkers by danno

    what is global palette means?
  7. machok

    In Progress Night Stalkers by danno

    @danno show us before and after
  8. machok

    ChronoCrash Modders Tools

    I apologize if I don't understand what you mean. but spawn "at" can't sort the visual sequence?
  9. machok

    ChronoCrash Modders Tools

    What app is that? looks advanced there are group tab scrollx and such. for me adding spawn enitity, wall etc for positioning is just fine
  10. machok

    ChronoCrash Modders Tools

    would you consider to add spawn entity in level editor, this way designing the stage will be easier when there is a visual
  11. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    Here all 4 frames completed, based on SSFIV not very accurate, fortunately in-game looks just fine 🤭
  12. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    I still don't really understand about this bounce. It's manually edit bouncefactor or engine? the engine bouncefactor options are only 1 and 2, not too much can be done
  13. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    so this is my last addition, for now I no longer open suggestions otherwise the update will continue to be delayed since I've added a new cancel for Guy then Cody should get a similar feature so each character will remain balanced. Added New Air Punch for Cody
  14. machok

    In Progress Night Stalkers by danno

    With all these zombies, I really want to make a Resident Evil game with openbor engine it's just that I haven't figured out how the game mechanics work yet.
  15. machok

    ChronoCrash Modders Tools

    This only pop up when animation tab is press No, I am using default option. auto collapse is inactive
  16. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @O Ilusionista Thank you, Yes I already talk with @Yotatouch in discord he kindly offered some animations for SF89, it's just that I can't decide which one I want :LOL:
  17. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    it's attackone 0 still hard to do when so many enemies in front
  18. machok

    ChronoCrash Modders Tools

    @Piccolo Can you make this 3 parts pop up (like openborstats) but with editor on the left side. I always accidentally close the cmt continuously because this part is not separate. Just a suggestion, not really important
  19. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    @SuperFlyBoy This is good soultion so I am adding this cancel to next v3.7 Guy Air Combo early cancel Added Launcher to Slide anim
  20. machok

    In Progress Street Fighter 89 The Final Fight by Machok

    😘 😘 😘 This will be the last v3.xx (I hope) 🤭 Next it will go straight to v4.0 but it still needs more time so there will be no more updates in some time
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