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  1. MysticalMist

    Level won't progress/end after a particular wave??

    SOLVED, I just figured it out. Turns out "TartWindow" (that was coded much like a "striker" enemy, where she just throws a bomb from a window) wasn't deleted once her FOLLOW12 animation finished (the "running away" part didn't go fully offscreen and her visibility was behind the panel layer so I...
  2. MysticalMist

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  3. MysticalMist

    Level won't progress/end after a particular wave??

    I'm redesigning a level currently and I added some custom intros for my enemies that are called via script within the level file. For some reason, after all of the enemies are cleared, the level doesn't proceed nor end. Here is the portion of code at the end of the level, and when this is...
  4. MysticalMist

    Solved "Not Responding"/Freezing during level transitions

    I do weird things on accident and somehow I fortunately fix that sometimes lol
  5. MysticalMist

    Solved "Not Responding"/Freezing during level transitions

    SOLVED. Figured out the problem, I think. For some reason, CMT had settings files inside the data folder on accident. Once I deleted that and cleaned up CMT's settings a bit on my end so it didn't clutter the data folder, the issue no longer persists. Perhaps that explains the RAM spike as...
  6. MysticalMist

    Solved "Not Responding"/Freezing during level transitions

    So, I came across an unusual issue. Maybe it's just something on my computer I need to update, but I don't want it to persist in case it actually does affect my projects upon releasing them. I'm using the 4.0 7735 build for reference. While working on one of my games, I noticed that when the...
  7. MysticalMist

    HUD Visualization?

    I'm currently repositioning the HUD (the score, icons, lifebars, etc.) for my project to redesign/re-organize it but I'm wondering if there is a more efficient way to see how it would look in game beyond just experimenting with the coordinates and having to constantly open and close the game...
  8. MysticalMist

    ChronoCrash Modders Tools

    Ah ok, thank you! I was fortunate enough to do the same. Although a new problem has arisen for me now. When I click on an enemy/object in the level section, I get this error: Traceback (most recent call last): File "gui\level\__init__.py", line 487, in selectionChanged AttributeError...
  9. MysticalMist

    ChronoCrash Modders Tools

    I just updated to the most recent one, however some new things for me have just drastically changed, I can't even find the animation/level tab to view the sprites/graphics of levels or entities for some reason. Here is the file in question: music data/music/boss2.ogg background...
  10. MysticalMist

    ChronoCrash Modders Tools

    Hello! I've been having some great success with this software ever since I started using it! However, a unique error has popped up for me. For one of my newest levels, this error shows when I try to load it up: Traceback (most recent call last): File "gui\main\__init__.py", line 477, in...
  11. MysticalMist

    Animated screens - the easy way.

    Ah whoops, I should've seen that sooner. I love coding sooo much... o_O Thank you!!
  12. MysticalMist

    Animated screens - the easy way.

    Something I noticed when implementing this, actually: When I enter a character select screen and then return to the title screen with esc, the background entity disappears. Whereas if I'm in a level and end the game, the bg entity reappears just fine. I feel like I'm overlooking something...
  13. MysticalMist

    "Boomerang" projectiles for enemies.

    I would like the entity to return to its owner like a guided missile, wherever they may be. The character in question is relying on a witch-like moveset with a broom she can control telekinetically to hit players with. Here are some sprites that hopefully illustrate the idea effectively...
  14. MysticalMist

    "Boomerang" projectiles for enemies.

    I am currently brainstorming and designing a boss that uses a move that is similar to Antonio's boomerang from Streets or Rage. Their weapon will be thrown at the player, but then return to them when the attack is finished. The enemy's using telekinesis magic technically, but the logic is more...
  15. MysticalMist

    Adding dust effect to bouncing projectile

    My mistake, I meant when it hits the ground. Essentially, the fall.wav, but instead of using that, I want it to use the klunk sound instead. Thank you very much for the script, though! It works perfectly!
  16. MysticalMist

    Adding dust effect to bouncing projectile

    It has been a while since I really focused on OpenBOR in a while so I'm super rusty. I have a player character that throws a bouncing keg as a attack. I was able to add a dust effect for its FALL animation just fine, but I've yet to do the same for its idle. Here is the script for it: name...
  17. MysticalMist

    Art Some pixels I want to show you

    I love the cigarette during his grab animation(s). He may be poisoning his lungs, but he's gonna knock the wind out of you permanently regardless. Also makes me think of Yuen Wah and his cigar obsession.
  18. MysticalMist

    Game Jam entry for an Christmas-themed game on an indie FPS engine.

    The engine I used was called "Easy FPS Editor", which is also what I used for another small game jam as well. Though I will say I have made GZDoom stuff in the past, back in high school (which was lost to time, unfortunately). I just uploaded the game here on Chronocrash for those interested.
  19. MysticalMist

    "Hunt for Krampus" 2025-12-28

    This is a game jam entry I had made for an itch.io game jam (which I sadly didn't win, but oh well), that focused on using the Easy FPS Editor engine. In this small, yet powerful and fun program, you can make your own retro-styled FPS and even use scripting and 3D modeling, depending on how you...
  20. MysticalMist

    Game Jam entry for an Christmas-themed game on an indie FPS engine.

    Update: I didn't win and I kinda ranked low, darn.
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