MysticalMist
Well-known member
I am currently brainstorming and designing a boss that uses a move that is similar to Antonio's boomerang from Streets or Rage. Their weapon will be thrown at the player, but then return to them when the attack is finished. The enemy's using telekinesis magic technically, but the logic is more or less the same. I'm quite familiar with the 3D attack script in terms of the attack reaching the player, but I'm more concerned with how I would go about the latter part of it.
What would be a good way to approach this kind of thing?
What would be a good way to approach this kind of thing?

