Angel 0

Canceled Angel 0 2007

No permission to download
Project is halted prior to completion and will not receive further updates.

DCurrent

Site Owner, OpenBOR Project Leader
Staff member
Thanks for the find @Scarlet Lupercalia. I'd never heard of this before at all. Does seem like there was some potential here. Too bad it never went anywhere.

I've assigned it to the @Unknown account.

DC
 
I do remember Dark Hayabusa sharing it back in the day. I believe that was one of the first 3D games made in OpenBOR with such features.
 
Hello
I know the author in person.
he is still working on the "Angel 0" project and has greatly improved the appearances of the 2 heroes.
The author goes by the name "Dark Hayabusa".
Best regards
 
It's nice to see some progress though it has changed from beatmup to vs game.
I have to thank you, as the starting point for this project was your VS System demo. It took me approximately two months to completely rebuild the system so that the Engine would behave like a true Fighting Engine; however, I still have some adjustments to make. My biggest challenge is that, in order to ensure cross-platform compatibility (the Wii is not included), I am utilizing a relatively old revision of the software. This is due to a lack of support for Xbox—specifically, there are no compiled builds available for more recent versions covering the Xbox 360 or Xbox One/Series consoles. As for the Dreamcast, the only limitation I face is RAM capacity—a constraint that was significantly alleviated thanks to an update provided by Ian Michael from Dreamcast-talk.com.
Your demo is appreciated.
 
This is due to a lack of support for Xbox—specifically, there are no compiled builds available for more recent versions covering the Xbox 360 or Xbox One/Series consoles
Here comes a wall of text, but there are a few things to explain.

In fact, there was never an official version for this console. In the past, a developer who had terrible behavior and didn't know how to work in a team – and you can see that from the comments he made at the time, offending both the official team's work and the people themselves – made a version for the Xbox 360, claiming he had "improved" the engine. Thank goodness, that person is no longer part of the team.

The case of the Dreamcast port is almost the same, although there was an official version for a long time. However, it was discontinued due to several factors, such as the extra work involved in maintaining such an old system, the system's low RAM, among other things.

It's fine for people to be attached to old consoles and want to keep the engine updated for their system – as long as they maintain it and address questions (although I personally don't think that's a good idea because people will always end up asking about it here in the official community and, in a way, demanding support for something that is no longer supported).

The big problem with the Dreamcast version is that the person you mentioned decided to attack both the work of the engine developers and the developers themselves, claiming that they didn't know how to program properly, among other things, just like the Xbox 360 version developer did in the past.

No matter how good the person is, it's not an acceptable attitude expected of an adult. But people, instead of building bridges, prefer to burn them.

I can't speak on behalf of the team because I'm no longer part of it officially, although I have a very close relationship with the developers. But there is no support for versions that are not official. Especially when there are behaviors like those mentioned above.

This community is quite friendly – one of the friendliest I've ever been a part of. The developers are very attentive and always willing to help, especially the lead dev @DCurrent who does everything, including paying out of his own pocket, to keep everything running.

But that doesn't mean they have to accept any kind of behavior just because someone wants to help with development. There are rules, procedures, a whole logic to follow to maintain the project's scalability in the future. Unfortunately, there's a lot of legacy code that's a logical mess to solve, and if you try to fix one thing, you break two in the process.

Therefore, with version 4.0, it was decided that the rule of maintaining backward compatibility at all costs should be dropped – a wise decision.

Don't take anything I say personally; it's not a criticism of you. It just bothers me when something is publicly alleged, but, as I know what goes on behind the scenes, I know it wasn't quite like that.
 
Here comes a wall of text, but there are a few things to explain.

In fact, there was never an official version for this console. In the past, a developer who had terrible behavior and didn't know how to work in a team – and you can see that from the comments he made at the time, offending both the official team's work and the people themselves – made a version for the Xbox 360, claiming he had "improved" the engine. Thank goodness, that person is no longer part of the team.

The case of the Dreamcast port is almost the same, although there was an official version for a long time. However, it was discontinued due to several factors, such as the extra work involved in maintaining such an old system, the system's low RAM, among other things.

It's fine for people to be attached to old consoles and want to keep the engine updated for their system – as long as they maintain it and address questions (although I personally don't think that's a good idea because people will always end up asking about it here in the official community and, in a way, demanding support for something that is no longer supported).

The big problem with the Dreamcast version is that the person you mentioned decided to attack both the work of the engine developers and the developers themselves, claiming that they didn't know how to program properly, among other things, just like the Xbox 360 version developer did in the past.

No matter how good the person is, it's not an acceptable attitude expected of an adult. But people, instead of building bridges, prefer to burn them.

I can't speak on behalf of the team because I'm no longer part of it officially, although I have a very close relationship with the developers. But there is no support for versions that are not official. Especially when there are behaviors like those mentioned above.

This community is quite friendly – one of the friendliest I've ever been a part of. The developers are very attentive and always willing to help, especially the lead dev @DCurrent who does everything, including paying out of his own pocket, to keep everything running.

But that doesn't mean they have to accept any kind of behavior just because someone wants to help with development. There are rules, procedures, a whole logic to follow to maintain the project's scalability in the future. Unfortunately, there's a lot of legacy code that's a logical mess to solve, and if you try to fix one thing, you break two in the process.

Therefore, with version 4.0, it was decided that the rule of maintaining backward compatibility at all costs should be dropped – a wise decision.

Don't take anything I say personally; it's not a criticism of you. It just bothers me when something is publicly alleged, but, as I know what goes on behind the scenes, I know it wasn't quite like that.
I appreciate your sincerity. I understand, and I don’t want to go against the project’s policies or rules. What I hope for is support and constructive feedback from the community.

Please also keep in mind that, given the amount of work invested in this project, I see the need to eventually turn it into a commercial product — while at the same time showcasing to the world what OpenBOR is capable of.

As progress is made and significant milestones are reached, I will share more details.
 
What I hope for is support and constructive feedback from the community.
Ah, as I said, the community is quite receptive and ready to help, so rest assured, we're here to help :)
The only thing you won't find support for are issues related to discontinued versions (like Dreamcast) or unofficial versions.
 
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