Art of Fighting - Trouble In Southtown

In Progress Art of Fighting: Trouble In Southtown 3.0.4

No permission to download
The project is currently under development.
The problem I have is that when I battle Mr. Big on top of the truck, the truck's sprite appears to move outside of the screen. And after defeating Mr Big on the now-invisible truck, the scene with Takuma seems to go on forever.

Edit: I downloaded the current version of everything (game and Openbor) from GitHub on December 10 at around 11 p.m. (CET), which is about 10 hours ago.

Edit 2: I re-downloaded everything an hour ago, but the problem still exists. On the plus side, I have become better at fighting Mr. Big. :)
Oh! Someone on Youtube has explained to me how this error occurred. It's when Mr Big accidentally broke the truck. At the moment I have disabled Mr Big's ability to damage NPCs (so he will not attack Mature / Vice when he is a partner). And I will open a thread in the scripts area to find a general solution to this type of accidents.
Please download the game again (3.0.3) via drive/github/mediafire to solve this problem.
 
The fight with Mr. Big now works flawlessly, thanks!
But I have another problem, this time with The Pitt Stadium: the game won't let me go past a certain screen. Also, only one enemy girl appears, aren't there supposed to be two?
And one little nitpick: Johnny Blaze is sometimes referred to as Jhonny.
Also, thank you for continuing to improve this exceptional game!
 

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The fight with Mr. Big now works flawlessly, thanks!
But I have another problem, this time with The Pitt Stadium: the game won't let me go past a certain screen. Also, only one enemy girl appears, aren't there supposed to be two?
Yes, it seems that she sometimes stays entertained off screen, but she can be hit with ranged attacks. However, upon checking it again, I discovered not only the solution, but also the cause of the Wanted posters sometimes regenerating. They reacted to some enemies as if they were the man in charge of cleaning them in the bonus stage! It is a bug that has been going on for many years, and I had never understood it until now.
It is proving to be very helpful, tell me any errors you have and I will resolve them quickly. These days I'm pretty free to do what I want.
If you know github, you can see my fixes in real time, if not, wait for version 3.0.4 to be uploaded tomorrow when I check that everything works well there and in other places with similar potential problems.

And one little nitpick: Johnny Blaze is sometimes referred to as Jhonny.
Also, thank you for continuing to improve this exceptional game!
A modder sent me hundreds of typo-fixed images, he must have missed that one. I can do it myself, thank you. I've seen it in Johnny's first helicopter appearance.
 
@Toranks My two cents about the ogg topic. When editing tracks try to always save a new file instead of overwriting the current one. For some reason this format accumulates some data over time if overwritten even if you delete some audio parts. This tip helped me to reduce a lot of the size of every music in the SORX, once around 80% of my game is related to audio files.

About the quality lost, I agree with Ilu about a very small loss during the conversion but in my case after many conversions since the first SOR2X version in 2017 I noticed a small quality reduction compared with the original, and after knowing that I always make editions from the original music file (.flac in my case) and then generating a fresh ogg.
 
Toranks updated Art of Fighting - Trouble In Southtown with a new update entry:

3.0.4 HOTFIXES

******************************************
* v3.0.1 to v3.0.4 CHANGES *
******************************************

- Fix detection of NPCs that are not supposed to be detected or attacked by enemies.
- +200 mb gained without lossing quality. Recompressed music files, converted some gifs to webm, delete unused files, etc.
- Faster animation on some map cursor interactions.
- Changed Jack palette on some portraits when he is talking to match his clothes.
-...

Read the rest of this update entry...
 
I've packed the game and uploaded it to resources in .rar format as recommended. This shaves off another big chunk from the download size, bringing it to ~650MB. I'm guessing once @Piccolo completes the orphan file tool, there's probably quite a bit of unused cruft to remove that will further reduce the load.

DC
 
Friend, let me ask a question... I played a certain level a few days ago. If I continue to play today, will I be unable to reselect my character? I remember that in the EX version, you can reselect your character if you continue to play the game the next day (I think this is very good). I hope you can improve it!! Thank you, friend!
 
Friend, let me ask a question... I played a certain level a few days ago. If I continue to play today, will I be unable to reselect my character? I remember that in the EX version, you can reselect your character if you continue to play the game the next day (I think this is very good). I hope you can improve it!! Thank you, friend!
The other versions do not save points, lives, continuations, max combo, etc... everything is reset, even the player in game, hence you have to choose a character before starting. It is not a feature of the game, it is in fact a bug. Now, you can change characters when you are on the South Town map (about 12 times throughout the story).
 
The other versions do not save points, lives, continuations, max combo, etc... everything is reset, even the player in game, hence you have to choose a character before starting. It is not a feature of the game, it is in fact a bug. Now, you can change characters when you are on the South Town map (about 12 times throughout the story).
OK, thank you friend!
 
Friend, I personally feel that this engine version is not as stable as V1.7.2 (EX version).
I think this new version of the engine may cause the game to crash in some aspects...
 
Friend, I personally feel that this engine version is not as stable as V1.7.2 (EX version).
I think this new version of the engine may cause the game to crash in some aspects...
I know there may be problems because there have been numerous changes, but so far I have solved all the problems quickly, if you find any other problems, let me know and I will fix it right away.
 
I know there may be problems because there have been numerous changes, but so far I have solved all the problems quickly, if you find any other problems, let me know and I will fix it right away.
Good friend.
I have not crashed in the new version of the game for the time being. If I find an error, I will report it immediately.
Then let’s talk about the EX version. This version is not easy to crash even if you write a wrong code. (personal opinion)

Finally, there seems to be some problem with the new version of the engine. If it is wrong, it is difficult to find the problem...
 
Good friend.
I have not crashed in the new version of the game for the time being. If I find an error, I will report it immediately.
Then let’s talk about the EX version. This version is not easy to crash even if you write a wrong code. (personal opinion)

Finally, there seems to be some problem with the new version of the engine. If it is wrong, it is difficult to find the problem...
The version that AoF EX (and original AOF) uses is branch 4XXX. The one I use is branch 7XXX. There is a lot of difference, from several years, it is normal that there are new problems, but old problems were also solved, you can read in this same forum by searching, there are people who, testing for a long time, find the 7XXX version more stable, and I agree.
However, I can explain one of the main reasons why both the original AOF and EX solved most of their problems: By removing the ability to save. Every time you leave and enter, lives, credits, points, etc. are reset. This solves many problems, but it is in itself a serious problem, since it breaks the rhythm of the game.
 
The version that AoF EX (and original AOF) uses is branch 4XXX. The one I use is branch 7XXX. There is a lot of difference, from several years, it is normal that there are new problems, but old problems were also solved, you can read in this same forum by searching, there are people who, testing for a long time, find the 7XXX version more stable, and I agree.
However, I can explain one of the main reasons why both the original AOF and EX solved most of their problems: By removing the ability to save. Every time you leave and enter, lives, credits, points, etc. are reset. This solves many problems, but it is in itself a serious problem, since it breaks the rhythm of the game.
Friend, I agree with you.
Now I try to open the EX version and the game runs normally.
Then I overwritten the maiplr folder of the EX version into the new version. As a result, the game crashed when loading... And I opened (openBorlog) and pulled it to the end but no problem was found... It seemed to be normal inside...😐
 

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Friend, I agree with you.
Now I try to open the EX version and the game runs normally.
Then I overwritten the maiplr folder of the EX version into the new version. As a result, the game crashed when loading... And I opened (openBorlog) and pulled it to the end but no problem was found... It seemed to be normal inside...😐
If you are trying to incorporate EX characters into my version, that is not possible with such a simple operation. In fact, the characters are already there but hidden, because they require adapting them one by one. For now, I have Yuri (alternate) and Foxy, but in later versions I will add the rest, I already spoke with the creator of EX a long time ago.
 
Friend, I agree with you.
Now I try to open the EX version and the game runs normally.
Then I overwritten the maiplr folder of the EX version into the new version. As a result, the game crashed when loading... And I opened (openBorlog) and pulled it to the end but no problem was found... It seemed to be normal inside...😐
The ex version is outdated. In fact, if you compare the files of two versions, you will find that the latest 3.0 has include the Characters and items which added in ex.
 
I've applied this method to minimize usage of memory:

And +100 mb of memory usage saved! (368 > 264)
I recommend it for any modder. It is very useful, especially for Android or modest PCs.
 
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