In Progress Barbarian + Axe of Rage

The project is currently under development.
kimono said:
I added a new ascending Strike, a simple anti aerial move that can cut the enemy in half:

Cool!

kimono said:
my plans are to add all Barbarian 1+2 content and some Super Barbarian / Barbarian 3 unreleased stuffs:

Do you have the sprites or are you going to draw these?
 
I'll try to contact Steve Brown, the graphic designer of the Barbarian serie:
https://spectrumcomputing.co.uk/index.php?cat=999&label_id=13862
I don't have the sprites currently.
 
Do you remember this skeleton that says "Follow me!" when you die and laughs with your head at Crom's Hell?
You will be able to meet him (and he will be selectable) after you beat the champion of the arena:
 
Looks identical to amiga version, is there some problem that makes troll kicking the chopped off head not possible to add ?
I would add sample of "kick" sound mixed with snare or clap when you chop off someones head so its more satisfying and blood splatter sound and feels like an event
when you do that.
 
bWWd: Yes I wish to add this head kick feature with the goblin. Would you mind taking a look at the game to help me to set this?
 
kimono said:
Do you remember this skeleton that says "Follow me!" when you die and laughs with your head at Crom's Hell?
You will be able to meet him (and he will be selectable) after you beat the champion of the arena:
Oh he will be playable too? Neat :)
 
Hi, I'm working hard lately to offer a new update to this game.
Currently, I'm building a versus mode and I simply wish to know how can I flip the player 2 on his/her spawn:
8Q0m1Od.png

The character in the middle is the weaponmaster that will be the champion of the Tournament mode, the referee in versus mode and the teacher for tutorials.
 
Little test of making the game in 16/9 by updating backgrounds pixel art :)
I' m happy of the result, i have animated all separated objects ;)

_test.gif
 
Please you don't forget to add to great María Whitaker, I remember the poster in the magazines with the actor as barbarian and María with her big reasons to buy this great game, I bought for Amstrad and I remember cut the heads from enemies.
 
@Mardak : Mariana is playable in the game with a lot of new moves ;) .
Aqh2FCS.gif
yes I saw her, and as the other charapters are customuzables in sin color, only I didn't ser the head cut, with the Up and right or left joystick touch plus the fire button, but I have seen the new body cut, I'll test in MorphOS to play it. Thank you for this Intetesting and new version of this classic, only the adventure mode as the Barbarian II I'll like play it.
 
@Mardak: You can take a look at the first page for the moves; in the next update the Head Chop will be feasable with Backward then Fire button too.
I'm working currently on some facesets, here is an example for the Skeleton:
XNmaRXv.png

Stay tuned for the upcoming demo, a lot of good things will be added :)
 
@crimefighter3: Yes there will be a 2D beat em up mode named Dungeon of Drax.
I'm trying lately to keep the name facing the right direction with a shootname function:

Code:
void shootname(void Shot, float dx, float dy, float dz)
{ // Shooting projectile with same palette
   void self = getlocalvar("self");
   int Direction = getentityproperty(self, "direction");
   int Map = getentityproperty(self, "map");
   int x = getentityproperty(self, "x");
   int y = getentityproperty(self, "a");
   int z = getentityproperty(self, "z");
   void vShot;

   if (Direction == 0){ //Is entity facing left?              
      dx = -dx; //Keep X direction to the right
   }

   vShot = projectile(Shot, x+dx, z+dz, y+dy, Direction, 0, 0, Map);
   return vShot;
}
Here is what I obtain:
SHTJxqy.png

How can I keep this name entity facing to the right for player 2? :)

The demo for testing purpose:
 
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Yes yes yes, so cool to read you are working now on the two player Versus mode :)

Here i share a video of our progress on pixel art and animations to extend this game in 16/9 with many more animations on background :)


The two first levels are done. Thanks @kimono for your help :)
 
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