Piccolo
Well-known member
Is there a way to change attackone in the middle of an animation ?
The idea is to create attacks that knock down one opponent only (and allow you to continue your combo on the opponents still on their feet). To do that, I thought of using two consecutive attackboxes the first with knockdown power and attackone, and the second without both knockdown power and attackone. But attackone seems to apply on the whole animation.
As a workaround, I split these animations into two (one with the first attackbox, the other with the second), the first animation automatically chaining into the second. But it seems a bit clumsy to use that workaround on every animation that needs this behavior.
Any better suggestion ?
Thanks.
The idea is to create attacks that knock down one opponent only (and allow you to continue your combo on the opponents still on their feet). To do that, I thought of using two consecutive attackboxes the first with knockdown power and attackone, and the second without both knockdown power and attackone. But attackone seems to apply on the whole animation.
As a workaround, I split these animations into two (one with the first attackbox, the other with the second), the first animation automatically chaining into the second. But it seems a bit clumsy to use that workaround on every animation that needs this behavior.
Any better suggestion ?
Thanks.