nsw25 said:is your first colour of palette the transparent colour ?
do all images share same palette (if not needs to be palette none... but you really don't need to use that for these type of images)
nsw25 said:don't need act file. in photoshop when you check is it indexed image ? is the very fist colour in palette the defined background colour ?
nsw25 said:if you've done it right then the issue must be your other sprites, they all musnt be sharing same palette. test by typing palette none in characters text file. (and removing defined palette)
let us know if that works
nsw25 said:upload your sprites to mediafire along with character text file or somewhere so people can download and have a look
nsw25 said:well technically that character should crash the whole engine. You don't have all the needed animations
there are minimal animations required for a character. (ill probably get this wrong but here I go)
spawn
idle
walk
fall
rise
death
pain
there are other animations you can add but they are the minimum
Jibanyann said:Is it possible that my palette issue is because I don't have those required animations?
maxman said:
Damon Caskey said:maxman said:
Bloodbane & maxman unless you are using a very old engine, this is absolutely incorrect. I removed 8bit and 16bit modes more than a year ago. Colormode is ignored, and you'll even see an alert in the log telling you it's depreciated. I think the issue is he's using a outdated OpenBOR. Get the latest stable engine here.
Also, there's no list of required animations. It's perfectly fine if all you have is idle... although you can expect weird things to happen if you try to use animations that aren't there. Anyway, neither of these have anything at all to do with color issues. Jibanyann I'll have a quick look at your images when I get to my office today.
DC
*Edit:* Jibanyann, I had a look through a couple of sprites and the color tables were OK far as I can tell. I think you're just using a very old engine that defaults to 8bit color mode (a universal palette for everything in the entire module). You just need to get the current engine.
One thing, although you can use any RGB value you like for the transparent color, I don't recommend that dark green, because a lot of sprite sets have dark green in them. Most authors here use a bright teal or ultra pink. Those colors are almost never used in sprites and make the sprite colors easy to see when you're working with them. No big, just something to think about on your future work.
Damon Caskey said:maxman said:
Bloodbane & maxman unless you are using a very old engine, this is absolutely incorrect. I removed 8bit and 16bit modes more than a year ago. Colormode is ignored, and you'll even see an alert in the log telling you it's depreciated. I think the issue is he's using a outdated OpenBOR. Get the latest stable engine here.
Also, there's no list of required animations. It's perfectly fine if all you have is idle... although you can expect weird things to happen if you try to use animations that aren't there. Anyway, neither of these have anything at all to do with color issues. Jibanyann I'll have a quick look at your images when I get to my office today.
DC
*Edit:* Jibanyann, I had a look through a couple of sprites and the color tables were OK far as I can tell. I think you're just using a very old engine that defaults to 8bit color mode (a universal palette for everything in the entire module). You just need to get the current engine.
One thing, although you can use any RGB value you like for the transparent color, I don't recommend that dark green, because a lot of sprite sets have dark green in them. Most authors here use a bright teal or ultra pink. Those colors are almost never used in sprites and make the sprite colors easy to see when you're working with them. No big, just something to think about on your future work.
Damon Caskey said:It does have the latest tools, but not the latest engine. Think I need to do something about that.
DC
O Ilusionista said:Indeed. We need to make a new "Neo Edit pack" so people can use it as a starting point.
The stuff included on that Neo edit Pack is pre-historical. Specially the manual.
I have color issues to with my character. Putting Goku sprite in is the easy part, but when I start the game, the color of the character looks weird
I do have that application. So that being said. I'll comment more whenever I have more questions.All of your sprites must share the same palette. You can use PalApply for that.