I was about to report the empty attack line. I was working on a new animation, and the tool added the highlighted line:
Probably thanks to the "jugglecost"?
Maybe it will be good to limit the icon size in the tool bar, because too big icons deforms the HUD a bit:
Also, last night I had my first case of "corrupted" file using CMT. As I added a spawn animation, the tool stopped to process the idle animation, and it didn't show in the animation list. When I open the same character on stats, I saw the animation there.
From what I see, the tool doesn't add an empty line after the animation, so the new animation had no empty line from the previous one, which made the animation to not display in the animation list
And another behaviour that I had: I was editing a character, tested in on game, then I went back to the tool, jumped at another entity and when I got back, all my previous modifications on the previous character were gone - it was restored to the previous version before I open the tool. And I don't use tool autobackup, as I work on my dropbox.
What baffles me is that I was able to test the character in game with all the new stuff, but once I got back to the tool, they were gone.
This is kinda serious.
Maybe, to bypass this, if you modify an entity and click into another entity, the tool would display a save warning?