Miru
Well-known member
NickyP said:Miru said:The Mithrarin. He has a little flying sidekick character who shoots weak projectiles at enemies. His special move can amplify those projectiles as well as those of his allies. He can also double jump and then dive down on foes.
Interesting idea. Am I correct in assuming this is based off of Dust: An Elysian Tale? Do you have any Final Fantasy-styled sprites of a character that resembles the one in Dust? I've already begun working on at least one non-human playable character (I'll show her off when she's ready!), so I don't mind the idea of including a second one if it's interesting enough.
While I'm here, I want to talk about an update to the game. Previously in this and the original ClaFan, the main Adventure Mode was available from the start. This is no longer the case. Now, you must unlock Adventure Mode by first completing a new mode: The Prologue.
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The Prologue is a short story that introduces your character to the world of ClaFan Advanced. It begins with you riding a ferry to Rookheim, the starting town in Adventure Mode. While on the ship, you make an acquaintance, and then adventure ensues. Once you complete The Prologue, you're free to explore the world in Adventure Mode like you would have before.
Part of the reason I added The Prologue is to give you guys a more immersive experience--so you felt like you were part of the world, even if the goal of the game is to let you form your own story through exploration. Additionally, I made it to introduce players to the new quest system that I alluded to in the old thread about this game. I promised that quests would be more involved than the ones featured in the original ClaFan, and I'm holding myself to that promise.
Yes, this class is based on that game. But the sprites haven't been made yet.
EDIT: I have just found a base for him.