Canceled DOUBLE DRAGON REMIX OpenBOR

Project is halted prior to completion and will not receive further updates.
Bloodbane said:
Here's a simple script for that:

Code:
anim	jump
@script
    if(frame==0){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0);
    }
@end_script
...

This script sets the immunity on JUMP animation
To reset the immunity, you need to set this script in JUMPLAND

Code:
anim	jumpland
@script
    if(frame==0){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
    }
@end_script
...

and RISE animation

Code:
anim	rise
@script
    if(frame==1){
      void self = getlocalvar("self");

      changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
    }
@end_script
...

Checked. Everything works perfectly! :) Thank you very much for helping Bloodbane! You helped me a lot ;)
 
dantedevil said:
Hello Bloodbane!
Can you show me how can use this immunity script with more than one attack.  Something like immunity to attack2 , attack3 and attack4.
I make some changes in the script to try, but not work.
Thanks my friend!

If I understood correctly, you can do so:

Code:
 anim	jump
@script
    if(frame==0){
      void self = getlocalvar("self");

changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL3"), 0, 200, 0);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL4"), 0, 200, 0);
    }
@end_script
...

In Anim Jumpland and Anim Rise
Code:
@script
    if(frame==0){
      void self = getlocalvar("self");

 changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 1, 0, 1);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL3"), 1, 0, 1);
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL4"), 1, 0, 1);
    }
@end_script
...
 
dantedevil said:
Can you show me how can use this immunity script with more than one attack.  Something like immunity to attack2 , attack3 and attack4.

As MKLIUKANG posted above, that's how to do it :)

While I'm here, I should explain this line:

Code:
changeentityproperty(self, "defense", openborconstant("ATK_NORMAL2"), 0, 200, 0

This is equal with setting this:

Code:
defense normal2 0 200 0

IOW the script modifies damage multiplier, pain resistance and knockdown resistance
 
i have a problem with double dragon remix v1.1.0 - the double dragon 2 level 8 cuts out on me while playing. everything else works fine. which openbor engine is best for the game?
 
TheGamePlayer said:
i have a problem with double dragon remix v1.1.0 - the double dragon 2 level 8 cuts out on me while playing. everything else works fine. which openbor engine is best for the game?

This problem is not because of the engine, but the problem in the Ninjas.
 

Double Dragon Remix v.1.1.1
Double Dragon - Gameplay stage Cliffs.

Long time, I did not post videos on the project.

Download beta version, you can follow the link below:
Double Dragon Remix v.1.1.1 - Beta Test
Download: https://www.mediafire.com/download/i5abw4vx92l1ilt
 
http://orig01.deviantart.net/6dc3/f/2012/096/e/7/billy_lee_by_boberatu-d4syyhz.png

I do not know if it helps you with something, but I found it interesting to share!  :)
 
daniel said:
http://orig01.deviantart.net/6dc3/f/2012/096/e/7/billy_lee_by_boberatu-d4syyhz.png

I do not know if it helps you with something, but I found it interesting to share!  :)

Wow, great work. Thanks for the sprites. ;) I'll see :)
 
All Hi! So, we have, there is a problem. We need a translator RUS- ENG.
Therefore, with the translation of frozen.

Now I'm working on DDRv.1.1.2. If we do not find an interpreter then we will have to translate it using Google Translate ...

Thank you all for your attention and sorry for the bad English. :)

Just one more news: we also working on New Double Dragon. At the moment Archer Norinton working on sprites.

[attachment deleted by admin]
 
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