Double grab like Batman Return SNES

dantedevil

Well-known member
Hello!

Its any way to create a double grab like in Batman Returns of SNES?.
In this grab the player grab an enemy and grabwalk to grab another enemy, then smash the two enemies.


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The grappling system I built will allow this, as each "held" entity is identified by index. Unfortunately no one but me knows how to use it, lol. And yes, I have posted it many times over; there is an entire tutorial in my personal blog with explanation and code, so I'm not going to do it again.

That said, Bloodbane's system is similar to mine minus the multi-grapple support, and could be made to do so with some modifications.

DC
 
Thank you! But I do not know anything about code, I use the features and applications learn the scripts every day. Perhaps Bloodbane can make a new script with this feature. That would be great for all!
 
DC, I remember some of your files are offline - I even pmed you about this a long time ago.

I am not a pro with script, but I think I understand how it would work. Once you give an index (or a ID) to each target, you should be able to control both. If I have time, I will take a look on that.
 
I re-upped them since then. Beyond that, they should be posted in plain text too.

And yes, you have the general idea. The first bind function looks like this:

function_call(<entity>, <index>). No binding is actually done, it just stores the entity into an indexed variable.

Then the functions for actually binding, throwing and so on will look like this:

function_call(<index>, <frame>, <x>, <y>, <z>........)

DC
 
If I were to make double grabs, I'd make grab system from scratch with script. It's just not flexible using default grab system for these purpose.
Not to mention the expansion to this.
 
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