maxman
Well-known member
I was playing Naruto awhile ago and I've known that playable characters from most mods play idle animation while releasing and after holding a duck button. We know that some characters duck with one sprite frame in an animation with pressing, holding, and releasing it, and it's no problem. The problem is that when using more than 1 frames in a duck anim like 2-4 or over, you can see that how many frame played in that anim for holding, but when you release it, it reverts back to anim idle instead of playing something like an anim unduck (for standing up for ducking; no such word for "unduck" in OpenBOR). Example, when you hold down, then frame 1 ("I'm about to get down") plays, then frame 2 ("I'm half way to get down"), and lastly frame 3 ("OK. Here I'm down here!"). But when releasing it, it's back to idle anim ("Hey that's funny. I was down here and then all of a sudden I'm back to standing up without moving up from being down here. That's probably because the engine isn't interactive enough for the duck").
anim duck
offset 23 50
delay 5
frame data/chars/mikey/duck1.png
frame data/chars/mikey/duck2.png
frame data/chars/mikey/duck3.png
frame data/chars/mikey/duck4.png #frame 4 should refer to be played all the way to frame 1 after releasing a down button from ducking and should NOT revert to anim idle after releasing it
frame data/chars/mikey/duck5.png