Dungeon Magic

Complete Dungeon Magic 2021-09-16

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Jeremiah Cuff said:
Their names are Hideo, a tengu lives in the badlands located in the eastern region of Hemethia called Zekudaira

Nice, I like Tengu too

I know that the character data of Tishera needs some work, but I'll try to get more the harpy sprites from D&D Shadow over Mystara ripped as soon as possible

Hmmm... IIRC she's missing walking sprites from D&D Rise of Warduke. It's tough getting those since she hardly walks in original game. Are those the sprites you're trying to rip?
 
I believe so Bloodbane, I was trying to use step frame feature of the WinKawaks emulator on my USB drive to pause the screen of D&D Shadow over Mystara to capture the harpy's walking animations when she lands on the ground. But I attempt to pause the screen, I ended up pressing the space too late. But don't worry, I'm still working on it at the moment.

BTW, I managed to add music to the title screen of my KOTRR mod and it's works just great!
 
Whaddup friends from Chrono Crash, This is your boy Gigaflare Jeremeister Cufflings in the building. I am here today to show you another video preview for stage 2 of the Dungeon Magic mod I'm still constructing. However, there's a difference between the Fontaine's temple stage on the arcade game and the Openbor mod, the arcade version has the heroes start in front of the entrance of the temple, while openbor version has the players starting near the ravine where they find a raft that leads them inside a cavern as well as the sewer entrance of Fontaine's temple. Now this is a two parter video preview and i would like to hear your feedback of what you think about this stage and I'll get back to you as soon as possible. Thanks for watching!


 
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Thanks for your feedback Nedflanderuse and Kurisu, I'm happy to see that there some people on Chrono Crash that likes playing Battle Master for the Snes because Ranmaru from that game is my favorite character to play as. And she is not only cute, but drop dead gorgeous as hell in my opinion.  ;)
 
Now this is a two parter video preview and i would like to hear your feedback of what you think about this stage and I'll get back to you as soon as possible

It looks good so far. Glad you know how to copy the water effects from D&D :)
BTW you should choose enemy's maps carefully, some of them appear with frozen palette

And she is not only cute, but drop dead gorgeous as hell in my opinion

I think she needs to attack faster, she's pretty slow currently
 
I truly appreciate the kudos and your advice Bloodbane, i was already aware that some maps for the enemies like the hellhound for example has displayed a freeze map on its sprites during the stage 2 gameplay, and i was about change it to another map but i was busy working on something else. But I'll get on fixing the color maps later on.

And as for Ranmaru, I'll make sure to fix the speed on some of her attacks because like you said before Bloodbane, her attack sprites move too slow.
 
What's up my people's, today i am showcasing another gameplay preview of the Dungeon Magic mod, and according to this video, there is going to be slight changes to Gren and Vold's movelists thanks to Script.c file i added to their text files. Here's the following changes:

- Vold special moves has been changed to some of the spells performed by D'Raven from D&D Rise of Warduke like the lightning field or the wall of fire spells, and has the meteor shower spell as his release attack.

- Gren has two new special moves which allows him to unleash a trail of fire just like his charge special from the original arcade game. He also has the ability to channel ki energy to summon a thunderstorm.

Here's the gameplay for their new attacks.

 
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Hello again everyone, today i am showing a gameplay preview of another one of my original characters introduced in my fanmade Dungeon Magic 2 RPG. Her name is Diana Sugimoto, she is a 19 year old miko/shugenja who lives in the far eastern region of Zekudaira. She was trained in the art of Onmyodo at a young age by her grandfather, her years of training and spending time communicating with the wildlife and plants at Oushitaka Forest have paid off which allowed her to become worthy of mastering the shugenja rank. Rei from Jaleco's Dead Dance/Tuff E Nuff is used as a stand in for Diana Sugimoto in this mod's incarnation of Dungeon Magic just like her battle character set from the RPG Maker 2002 version of the game. However, Rei plays entirely different from her JRPG counterpart as i gave her some of the spells that were casted by Lucia, Tel'Eleron, and the druid from Rise of Warduke like summoning animal spirits to attack enemies or conjuring a bird of flame to burn some of the enemies, she also has the druid's leaf storm ability as her release attack. I'm working on speeding up Diana's attack chain combos little bit because right now her 1st and 2nd attacks are slightly slow. But at any case, I'll make sure to keep you guys posted as there more updates to come.

Here's the video of Diana Sugimoto's gameplay.

 
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Ah a forest fighter :)
Anyways, she looks good with those spells though you'd need to spawn fire bird lower to allow it to hit enemies
 
Hey Jeremiah, how are you? Nice progress you have there, congrats.
Loved the Tengu idea and the forest fighter idea.

I have some points which could be improved:
- There are still differences between the sahdows, as explained some times before. Look atht the Gnoll shadow for example, its different from any other shadow on the game and they are simply enemies. It looks strange. You can use different shadows (like circular shadows) in some specific cases, like I did on my mod, but then I changed the shadow to a not transparent one.

- some sprites are misaligned. One exemple is Diana's light punch

- At 0:08, you can see the flaming body boucing on the ground, which looks strange. Set a landframe and revert to the character sprites on that frame

- There are some sprite style clash (gnoll x the rest).

Some of those points were already given to you. Its better to fix them now before the project grows too big. The more you wait, the more difficult the task will be.

 
As Always O Illusionista thanks for giving me some more helpful advice about the misaligned frames as well as the miscoloring for most of the sprites for the axe and bow gnoll, hobgoblin, and regular goblin characters when i should've recolored their data frames to the colors at 252 to match the burn and shock effects when hit by either a fire or lightning elemental projectile.

And I'll definitely fix the misalignment for Rei's physical attacks as well as the sprite styles that seems to clash together because i have to make haste to get the majority of my project done by add more character moves and two more stages for story mode. I'll make sure keep you guys posted for the next update after this matter that O Illusionista pointed out is situated, stay tuned guys.
 
Whaddup my peoples, this your boy Jeremeister Cufflings and I'm back for another video preview of stage 3 the ruins of Valenore which take place outside of desert pathway that leads into age old ruins that was once the city of magic, where the sage nymphs and the Uncle of Chasity helped the elder magicians create the four magical rubies to bring forth the ancient ruins. Venom used these rubies to empowered his archdemon minion and orders it to attack the heroes.


And here's added preview of the boss fight against the rare Black Man Scorpion, who replaces the Spider Queen from the original Dungeon Magic arcade game as the 2nd stage boss known as the Scorpion Queen on this mod, except i need to replace that manly voice that the Man Scorpion has. Lol

 
looks cool but i think u dont should take asia characters like that kung fu fighter or that samurai...i like the fighter from ur first video on page 1!
 
Thanks for the kudos Showmaker, but truth be told, my mod is going to have kung fu fighters, mikos, and a samurai like Gren because Diana and Ranmei came from my Dungeon Magic 2 RPG since they are original characters introduced in that said game and Gren himself is an asian fighter in the original Dungeon Magic arcade game. Sorry man, but I'm not going to remove them from my mod.
 
Hello once again my brothers and sisters of Chrono Crash, did you enjoy my video preview of Muramasa's Revengeance from Knights of the Round Revenge? Well you're in for another treat as i am showing a gameplay preview of one of the characters from my Dungeon Magic 2 RPG Maker fan game, and i will like to give you guys a warm welcome to the pyrokinetic monkey like ass kicker Illatisha as she prepares to kick evil sorcerer ass in this Dungeon Magic mod, you don't want to miss it!

 
Jeremiah Cuff said:
Thanks for the kudos Showmaker, but truth be told, my mod is going to have kung fu fighters, mikos, and a samurai like Gren because Diana and Ranmei came from my Dungeon Magic 2 RPG since they are original characters introduced in that said game and Gren himself is an asian fighter in the original Dungeon Magic arcade game. Sorry man, but I'm not going to remove them from my mod.

eZ mate! thats absolutly okay for me...it's your game! it was just my personel meaning...i dont like asia fighting characters in D&D or knight fighting games...i like them in fighting games like rocket viper etc...btw i am nearby ready with ripping out Korr the barbarian from weaponlord. when u could use/want that character give me a call mate!
 
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