Dungeon Magic

Complete Dungeon Magic 2021-09-16

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Project is completed.
Yeah some the spells from the Rise of Warduke mod that I gave Vold including his Meteor Swarm release attack are a bit overpowered and I am getting ready to toned them down just in case to avoid any complications. But thanks for pointing that out for me Uniqueheart!  :)
 
Hey everyone it's me, I'm here today to show the third part of full stage 3 preview as well as showcase a video gameplay displaying new attacks and a brand new release attack performed by the playable harpy Tishera. I managed to fix some of her animations including her attack sprite animations although some of Tishera's specials are almost the same as the harpy enemies and the harpy queen boss, as seen in the rise of warduke mod. But at any case, let me know what you guys about these two videos and I'll get back to you in any way possible. Peace!  8)


 
Hmmm... Tishera doesn't stand on ground when she walks but she stands when she attacks. That looks strange, IMO it's best for her to just fly all the time (except when knocked down) and attack from air. Her attack might be limited but you can give her some spells to be casted ;)

You brought Draconian from Rise of Warduke? I hope you know what you're doing ;)
 
Bloodbane said:
Hmmm... Tishera doesn't stand on ground when she walks but she stands when she attacks. That looks strange, IMO it's best for her to just fly all the time (except when knocked down) and attack from air. Her attack might be limited but you can give her some spells to be casted ;)

You brought Draconian from Rise of Warduke? I hope you know what you're doing ;)

You're right about Tishera's movements in the game, it's best if i just make her fly in mid air and performs some spells while in the air. I'm in the process of ripping more of her sprite animations to add to her txt. file at the moment, it works better that way like you suggested Bloodbane.

And don't worry, I'll be sure handle the lizard king character  from rise of warduke just fine. But first, i got to do something about that lifebar of his.  :)
 
Hey hey hey! It's me again jeremeister Cufflings, I am here to show you good fellaz from chrono crash a video preview of the Lesser Demon Boss from the Dungeon Magic mod. According to the video, based on his sprite animations, he almost attacks like the Draconian sub boss near the end of the level and he also flies like him too. However, I planned to update some of the lesser demon's attacks later on while I am working some more of Dungeon Magic project, because i'm in the middle of making cutscenes for the game and i'll make a post of the final stage preview for Muramasa's story mode in Knights of the Round Revenge project shortly after. So enjoy this preview and let me know what you think, Peace!  ;)


 
Hello my brothers and sisters from Chrono Crash, I am here to show you guys the videos showcasing the preview of the final stage for the Dungeon Magic Mod. According to the videos, the last stage starts off with the player fighting off waves of enemies before facing one of Venom's enforcers, the dark sorcerer. And then the second area has you facing off against the Dark Knight again just like in the arcade version of Dungeon Magic who is revealed to be Ash's father and gives his son the Light Bringer sword. The third area has you going toe to toe with the formidable Lesser Juggernaut (aka the Dark Warrior from Shadow over Mystara/Rise of Warduke.) until finally reach Venom who has successfully sacrificed Princess Mariah to revive the Demon Lord Denzalvia (His real name is Dynasty according to the narration of the Dungeon Magic soundtrack.) which you engage in a final battle for the fate of the realm of Hemethia. Now some of the backgrounds and the starting point for the sub area in this level are a bit off, and so is one of Denzalvia's attacks that has him spring in the mid air. But i'll take the time to fix these errors as soon as possible. But for now, enjoy yourselves with this 3 part preview and let me know what you guys think, Peace!  ;)



 
I can see what you are trying to make here :)

Excluding bg errors, I suggest you add couple things to give variations such as obstacles which form barricades and traps. Dungeon Magic has plenty of traps and obstacles so you should have some too in this mod

And you should update boss' AI. Being special boss, Dark Knight and Denzalvia should have special and deadly AI.
 
Bloodbane said:
I can see what you are trying to make here :)

Excluding bg errors, I suggest you add couple things to give variations such as obstacles which form barricades and traps. Dungeon Magic has plenty of traps and obstacles so you should have some too in this mod

And you should update boss' AI. Being special boss, Dark Knight and Denzalvia should have special and deadly AI.

Thanks again for the heads up Bloodbane, I am already working on adding traps to the sub levels of the mod. By the way Bloodbane, is the AI for boss in the form of a boss.c script or do I change that manually?
 
Unfortunately no. boss.c only holds scripts to support enemy's attacks. How or when they are used must be designed manually
 
Hey Bloodbane, I am trying to get Vold's Ice Spell to freeze some of the characters and it worked on some the characters I copied from Knights and Dragons Final Cut and D&D Rise of Warduke, but not the Dungeon Magic enemy characters I made for that said mod. Can you lend me your assistance in this matter?
 
  When you say doesn't work, what has exactly happened? did the enemies frozen without changing palette? OR did they simply not frozen at all?

BTW bosses from D&D Rise of Warduke are immune to frozen state
 
Here Bloodbane, i'll show you what I mean:

when Vold performs his Ice Needles Spell on the Lizardman enemy in the first stage on the picture attachment below, it was suppose to freeze the lizardman in a block of ice since I set the ice elemental damage to pain5. However, most of the enemies characters on this mod that I copied from Rise of Warduke and Knights and Dragons Final Cut had the frozen palette and froze just fine by Vold's frost needles spell, the lizardman just freezes in place without any of the ice palette added to it,

[attachment deleted by admin]
 
Ah that means freeze attacks works. Frozen palette is not a must though it would make it hard to tell if enemy is frozen or not

Now the question is do you want to use freeze attack or attack5 instead? if the former then you'd need frozen palette
 
Bloodbane said:
Ah that means freeze attacks works. Frozen palette is not a must though it would make it hard to tell if enemy is frozen or not

Now the question is do you want to use freeze attack or attack5 instead? if the former then you'd need frozen palette

I would like to use the freeze attack for the characters but I have to show you the pictures of the Dungeon Magic enemy characters that need the frozen palette. they're under the attachments below Bloodbane.

[attachment deleted by admin]
 
Making frozen palette is easy. Here are the steps:
1. Desaturate a sprite to black n white sprite
2. Adjust color balance with this: reduce Red -100% and increase Blue 100%
3. Increase brightness 100%
4. Save this sprite as frozen palette

To set this palette, simply declare it like this example:

fmap 1
palette  data/chars/hellhou/freeze.png
 
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