There is still one issue that I was hoping someone could help us with. The game runs fine on PC. But on Android there's one problem I keep running into. I've got two Android systems to test it on, an OUYA and a JXD.
The problem is this: When you talk to one of the NPC's, a dialogue text box opens. If the NPC has more than one page of dialogue, you hit the "A" button and it goes to the next page.
BUT on Android, it skips past all the dialogue and closes the dialogue box if you press the button.
So the question is: Why does it work correctly on PC but not on Android? I'm assuming Knights & Dragons works the same way on Android, has anyone had issues playing it and the dialogue skipping or closing too fast?
Here's an example of the dialogue:
name DialMercion
type text
facing 1
setlayer 10000
animationscript data/scripts/shop/shopS.c
anim idle
@script
void vSelf = getlocalvar("self");
int Check = getglobalvar("Glades");
if(frame==1 && Check==1){
updateframe(vSelf, 12);
}
if(frame==10){
setglobalvar("Glades", 1);
}
@end_script
delay 6
offset 160 206
frame data/chars/dialogues/1.png
frame data/chars/dialogues/2.png
delay 1000
frame data/chars/dialogues/quest/mercion1.png
delay 6
frame data/chars/dialogues/3.png
frame data/chars/dialogues/4.png
delay 1000
frame data/chars/dialogues/quest/mercion2.png
delay 6
frame data/chars/dialogues/3.png
delay 1000
frame data/chars/dialogues/quest/mercion3.png
frame data/chars/dialogues/quest/mercion4.png
delay 6
frame data/chars/dialogues/2.png
frame data/chars/dialogues/1.png
@cmd suicide
frame data/chars/misc/empty.gif
frame data/chars/dialogues/2.png
delay 1000
frame data/chars/dialogues/quest/mercion5.png
delay 6
frame data/chars/dialogues/3.png
frame data/chars/dialogues/2.png
frame data/chars/dialogues/1.png
@cmd suicide
frame data/chars/misc/empty.gif