Fight Forever

In Progress Fight Forever 2025-07-07

No permission to download
The project is currently under development.
Just announced Cammy & Guile 2in1 team for the game. With this, only one more character is remaining and he will be announced when the game is released, hopefully soon, mid 2026.

All of Fight forever combos are very sweet and awesome!!! Keep this awesome work guys!!
 
Just announced Cammy & Guile 2in1 team for the game. With this, only one more character is remaining and he will be announced when the game is released, hopefully soon, mid 2026.

I ABSOLUTELY love this duo.
I was expecting a bit more diversity and craziness in Cammy's "normal" based attacks and combos, Guile looks better in this aspect to me here.
But again the result is very good.
This mod is still very promising!
 
I'm certainly tired, or this is language barrier, I don't get the joke ^^;
and I don't get the link with the screenshot either ^^;

Sorry, the screenshot was an accidental copy + paste. I've removed it.

As for the joke, I was poking a little fun, while also trying to remind members to stop saying "mod". Especially when talking about a project built from the ground up. It might be using existing IP and assets, but this is not a "mod" by any stretch of the imagination. By definition, we don't even allow real mods here (i.e. ROM hacks) due to legal issues.

It might sound like I am being pedantic, but just like people conflating OpenBOR with "emulator", that misuse of terms causes us support headaches and hurts the general perception of OpenBOR as a platform to build on.

We don't make mods here. We build games.

DC
 
Sorry, the screenshot was an accidental copy + paste. I've removed it.

As for the joke, I was poking a little fun, while also trying to remind members to stop saying "mod". Especially when talking about a project built from the ground up. It might be using existing IP and assets, but this is not a "mod" by any stretch of the imagination. By definition, we don't even allow real mods here (i.e. ROM hacks) due to legal issues.

It might sound like I am being pedantic, but just like people conflating OpenBOR with "emulator", that misuse of terms causes us support headaches and hurts the general perception of OpenBOR as a platform to build on.

We don't make mods here. We build games.

DC
Actually. I usually use the term game when talking about such Openbor projects out of this forum ^^
But I remember I used to call it games or full games in the past, like 6-7 years ago and people here told me they are Openbor mods and not actual games.

But sure games makes more sense, particularly considering how advanced is the engine now and that really a little of the original Bor game is present in all these projects :)
Also the complexity and quality of most recent/ongoing projects makes the "game" word very fitting.

Thanks for the precisions, DC, I understand the fun part now :D
 
people here told me they are Openbor mods

Whoever told you that is the perfect example of why I don't like the use of "mod". It's misinformation propagating.

Mind you, I was guilty of it too, but I was using it as an abbreviation of "module", meaning the data you pack up to make a game, not "modification" like a hack job. To avoid any misconceptions these days I think it's best to just call them games or even applications, since the game doesn't even have to be a game. You could build, I don't know, a calculator if you wanted to. :P

DC
 
OK, here's a test of Z-Cody for FFp.
I don't know if there's issue in his details. I hope they'll fix it. Because I'm not really a excellent artist
 

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