NED
Well-known member
Since I was curious, I decided to re DL the demo.
I cannot remember having played Honda or Maki the last time.
So, I might just have DL it and forget to try.
So, Poison is already playable as well in the old online demo.
This is my feedback.
-I like to overall feeling of gameplay, particularly Guy, for moves diversity.
I'm also very fond of Zangief and R.Mika, for the great set of throws! very pleasing!
-Guy and Maki have a slide anim when you stop running, it looks cool, but put a BIG delay when you play with them.
The solution in Mugen would be to give control during this anim. (not sure how to do it in Openbor)
-I cannot find any input for Maki dragon kick-like move. It could be a good move to add.
-Honda is really good to play. I think he would have more slams or grab attack like his knee bash (not sure the anim exists in SFA3...)
-Chun Li RUNATTACK (jump kick like) could have some longer kick pose (like adding a bit more active time of the kick frame itself)
-Chun Li jump stomp kick , on success it make her jump far away. I would reduce this velocity to go slighly farther.
-Cody is pretty good, even if I would love to see him using more specials.
His somp kick is hillarous! (I mean, the voice you selected ^^)
-R Mika flip/cartweel throw seems not effective sometimes. I only tested with training dummy.
But seems like as a special it just hits (seems not to cancel into throw)
And from grab, it sometimes make her flip far from enamy, not even hitting him.
-About Poison.
I like how she looks ingame. I would give her more throws.
I'm pretty sure something can be done with customs from her existing spriteset. (I can DEFINITELY help you about it)
Also, O Ilusionista might give you a hand about using some customs from "Lady Poison in SF Spec Ops" (I cannot confirm anything because he's not the only one into this project)
I cannot remember having played Honda or Maki the last time.
So, I might just have DL it and forget to try.
So, Poison is already playable as well in the old online demo.
This is my feedback.
-I like to overall feeling of gameplay, particularly Guy, for moves diversity.
I'm also very fond of Zangief and R.Mika, for the great set of throws! very pleasing!
-Guy and Maki have a slide anim when you stop running, it looks cool, but put a BIG delay when you play with them.
The solution in Mugen would be to give control during this anim. (not sure how to do it in Openbor)
-I cannot find any input for Maki dragon kick-like move. It could be a good move to add.
-Honda is really good to play. I think he would have more slams or grab attack like his knee bash (not sure the anim exists in SFA3...)
-Chun Li RUNATTACK (jump kick like) could have some longer kick pose (like adding a bit more active time of the kick frame itself)
-Chun Li jump stomp kick , on success it make her jump far away. I would reduce this velocity to go slighly farther.
-Cody is pretty good, even if I would love to see him using more specials.
His somp kick is hillarous! (I mean, the voice you selected ^^)
-R Mika flip/cartweel throw seems not effective sometimes. I only tested with training dummy.
But seems like as a special it just hits (seems not to cancel into throw)
And from grab, it sometimes make her flip far from enamy, not even hitting him.
-About Poison.
I like how she looks ingame. I would give her more throws.
I'm pretty sure something can be done with customs from her existing spriteset. (I can DEFINITELY help you about it)
Also, O Ilusionista might give you a hand about using some customs from "Lady Poison in SF Spec Ops" (I cannot confirm anything because he's not the only one into this project)