framework

jiam

Member
what is the best way to frame a character  ???

Option 1 or Option 2

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-1 will save a little more memory (I think)

-2 will allow you to add various moves without changing "offset"

I think most of us uses 2nd option, It will save you a lot of time :)
 
OpenBOR already optimizes sprites internally. The first option will NOT save memory and may even cost you memory due to the need for more offset declarations. Always use option 2.

DC
 
Yes, use option 2. If your sprite is in png, its very optimized already and the extra space won't weight too much.
I made a test and I would earn just 20kb for a whole char, it doesn't worths the trouble.

But in .pcx you will have trouble, since its a very unnoptimized file type. Use PNG and with a single axis.
Its tediuous the need to change the axis in every frame, like we do in Mugen.
 
Bloodbane said:
There isn't any AFAIK. I usually align sprites manually using layers feature in Photoshop

Fighter Factory can do this and better than anything else I've used.  It also will export everything back to PNG with aligned sprites.
http://mugenguild.com/forum/topics/fighter-factory-3-rc6-reup-mirror-137126.0.html

I normally just use photoshop thou as you mentioned.


OpenBOR stats also has an overlay option, good for minor adjustments between entities or animations. ( you should still have aligned sprites thou)
Untitled_1.png

 
nedflandeurse said:
-1 will save a little more memory (I think)

As a non-natural english "talker", I used wrong words (one more time)
It was more like :
-1 will save a little more space in your mod size less big mod I mean
 
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