DJGameFreakTheIguana
Active member
First I need to point out that these guys have Facing 1 in their headers. I have negative Range settings for when players are behind them, they will detect and attack them, and this works for another enemy I have, but not these guys for some reason, they just freeze or attack in front of them.
https://streamable.com/fin23
So here's the coding from the enemy this works for.
And here's one of the enemies from the video.
I also tried using "@cmd attack1 -60 -2 -2 2 "ANI_Freespecial1"" within' their attack1 anims but that wasn't working.
X)
https://streamable.com/fin23
So here's the coding from the enemy this works for.
Code:
anim attack2
delay 7
offset 76 94
bbox 60 58 32 37
range -60 -20
Jumpframe 0 -2 3
Landframe 6
attack1 83 58 23 15 5 0 0 0 0 20
DropV 1 2
frame data/chars/Eggpawn/Run7.GIF
frame data/chars/Eggpawn/Run7.GIF
frame data/chars/Eggpawn/Run7.GIF
frame data/chars/Eggpawn/Run7.GIF
frame data/chars/Eggpawn/Run7.GIF
delay 20
frame data/chars/Eggpawn/Run7.GIF
delay 1
frame data/chars/Eggpawn/Run7.GIF
And here's one of the enemies from the video.
Code:
anim attack2
range 10 200
loop 0
delay 9
offset 152 151
bbox 144 92 21 51
range -100 -20
fastattack 1
drawmethod flipx 1
frame data/chars/PDD/A1-0.gif
frame data/chars/PDD/A1-1.gif
frame data/chars/PDD/A1-2.gif
frame data/chars/PDD/A1-3.gif
@cmd toss "PDynam" 25 28 0
frame data/chars/PDD/A1-4.gif
frame data/chars/PDD/A1-5.gif
frame data/chars/PDD/A1-6.gif
I also tried using "@cmd attack1 -60 -2 -2 2 "ANI_Freespecial1"" within' their attack1 anims but that wasn't working.
X)