kimono
Well-known member
@O Ilusionista: Thanks buddy for your feedback
. I wish to shoot the head with an angle of 45 degrees but I don't which command I should use for that.
Currently, the head a simple enemy arrow but I wish to use a drawmethod drawscale x and y for a zoom on screen effect:

Currently, the head a simple enemy arrow but I wish to use a drawmethod drawscale x and y for a zoom on screen effect:
Code:
name longmoanhead #THROWNED
type enemy
subtype arrow
candamage enemy obstacle
nolife 1
lifespan 6
remove 1
noquake 1
gfxshadow 1 1
noatflash 1
flash flash
facing 1
bounce 1
offscreenkill 20
subject_to_wall 0
subject_to_hole 1
no_adjust_base 0
noquake 1
subject_to_gravity 1
subject_to_obstacle 0
subject_to_platform 0
animationscript data\scripts\common\enemy.h
alternatepal data/chars/longmoan/alt1.gif
alternatepal data/chars/longmoan/alt2.gif
alternatepal data/chars/longmoan/alt3.gif
alternatepal data/chars/longmoan/alt4.gif
anim idle
loop 0
delay 6
offset 20 50
bbox 2 0 38 51
bouncefactor 1
@cmd bbounce "ANI_FOLLOW1"
hitfx data/sounds/bounce.wav
sound data/sounds/bounce.wav
frame data/chars/longmoan/ph2.png
anim follow1
loop 1
delay 10
offset 23 61
bbox 4 0 54 61
bouncefactor 1
hitfx data/sounds/bounce.wav
sound data/sounds/bounce.wav
attack1 0 0 38 50 5 0 0 0 0 0
frame data/chars/longmoan/ph2.png
frame data/chars/longmoan/ph2.png