Golden Axe Remake

Complete Golden Axe Remake 1.4

No permission to download
Project is completed.
@O Ilusionista: Thanks buddy for your feedback :). I wish to shoot the head with an angle of 45 degrees but I don't which command I should use for that.
Currently, the head a simple enemy arrow but I wish to use a drawmethod drawscale x and y for a zoom on screen effect:
Code:
name				longmoanhead #THROWNED
type				enemy
subtype 			arrow
candamage			enemy obstacle
nolife				1
lifespan			6
remove				1
noquake 			1
gfxshadow			1 1
noatflash 			1
flash				flash
facing		1
bounce		1
offscreenkill	20
subject_to_wall 0
subject_to_hole 1
no_adjust_base  0
noquake		1
subject_to_gravity 1
subject_to_obstacle 0
subject_to_platform 0

animationscript data\scripts\common\enemy.h

alternatepal data/chars/longmoan/alt1.gif
alternatepal data/chars/longmoan/alt2.gif
alternatepal data/chars/longmoan/alt3.gif
alternatepal data/chars/longmoan/alt4.gif

anim idle
	loop	0
	delay	6
	offset	20 50
	bbox 2 0 38 51
	bouncefactor 1
	@cmd	bbounce "ANI_FOLLOW1"
	hitfx	data/sounds/bounce.wav
	sound	data/sounds/bounce.wav
	frame	data/chars/longmoan/ph2.png
	
anim follow1
	loop	1
	delay	10
	offset	23 61
	bbox 4 0 54 61
	bouncefactor 1
	hitfx	data/sounds/bounce.wav
	sound	data/sounds/bounce.wav
	attack1 0 0 38 50 5 0 0 0 0 0
	frame	data/chars/longmoan/ph2.png
	frame	data/chars/longmoan/ph2.png
 
kimono said:
What's next? :
- Look at this hidden arcade intro:
Yes, Alex can help too! (as a npc ally character at stage 1)

LOL! that's really funny intro  ;D
You know, if Alex can act as NPC, it would be better if he's not injured like this. But instead he was waiting for player and when player arrives, he tells player everything before he joins player.

- There's no boss at stage 2 and 4. What do you think if I add some Golden Axe 2 boss and enemies here?

Hmmm... if graphic doesn't clash, GA2 boss might work.
I prefer new enemy as boss there though.
 
Bloodbane: I wish that the player can give some emergency medical care to Alex, pressing the attack button and crouching near him.
Then Alex can fight until he falls down one more time :D .
If you have a few time, can you please take a look at Longmoan anim death5 to advice me a shooting function for his head chop? :)
I wish that the head share the same palette of the parent entity and zoom progressively as it comes at 45 degree offscreen :).

Darknior: Fantastic work on this animation and title screen, you can be proud of it ;)
 
kimono i like the decapitation idea, but you should do it more like in the Japanese attraction mode scene, as the one in-game you showed us looks weird with the head bouncing around.
Or the head could go “into the player” with drawnethod, like the foot soldiers on tmnt turtles in time.
Anyways everything is getting better and better!!
 
Die_In_Fire said:
kimono i like the decapitation idea, but you should do it more like in the Japanese attraction mode scene, as the one in-game you showed us looks weird with the head bouncing around.
Or the head could go “into the player” with drawnethod, like the foot soldiers on tmnt turtles in time.
Anyways everything is getting better and better!!

I'm not sure, it's fun but not perfect, and you can see it only for one ennemie.
We have plan, and i wish Kimono will do it, to make this action with a special Move, like a Fatality in Mortal Kombat, ans with a beautiful movement like on Conan the Barbarian.
To make it more fun to use, and with a little challenge.
For all little ennemies it will be same, but it will be impossible for big ennemies ... and it's not really important because it is Golden Axe and not Mortal Kombat, it's juste a little feature to make the game more fun.

For the head zoom it's fun and i think it's the best choice to make the head flying like it. If it fall on the ground it will be really different ....
But like on TMNT some time it zoom, some time the enemy not zoom, i think it can be cool to have two different head flying movement and let it like a surprise each time
 
For what its worth here are my two cents for the remake:

1. I think it would be so much better to have more magic available. Its so much spread out, that doing any sort of magic is like maybe 1-2 full magic through the entire game. Barely. And the magics variety is the most impressive part of the game.

2. Please forgive me for what i am about to say, but... well... the remake is so much "copy/paste" with the original, i can hardly tell the difference.
Don't get me wrong, this is a compliment, cause the job you have done is outstanding, but since it is a fan remake, the possibilities are endless. Only your imagination is the limit, so since you have the technical skills, why not take advantage of it? You could add more players, add more levels from the other Golden Axe games, and not only those, or even add levels & enemies from other games.

I don't want to be ungrateful, and i know its so hard to do what you have accomplished. My comment is with the best of intentions.
And of course, as I always say to the game makers gurus, thank you so much for your effort, time and sharing the game with all of us.
Can't wait what the future holds :)
 
the game seems great, but it has one small problem: it is just too short.

I know you want to make it like the original, but the original was also too short. I don't know, it feels a bit frustrating, because the game is so well done that I kinda want it to last longer.
 
https://www.youtube.com/watch?v=XzTlysZoD18

I did some experiments but I don't think it looks good  :-\ I think because the head gets bigger as it goes further away, I agree with what Die_in_fire and darknior said the head should go towards the screen and get bigger like tmnt... maybe even spinng/rotating too
 
What if it splats into the screen, causing a “broken glass” effect, and slides down?
 
Thanks all for your enthusiasm and I will respond to all of you :) :
Die_In_Fire: Yes I try to reach a "Turtle in Time" throw effect but it's not that easy to make a progressive head zoom :).
Darknior: yes why not having to types of head chop, this is a good idea ;).
spyroskonst: Yes I share the same advice, there is not enough magic pot during the playthrough and the thieves will drop more of them at the next update :D.
I think that some people wish to have the original arcade route, that's why I will keep it, but I will add an extended mode where the player can choose the GA1 2 or 3 alternative route and in a logical way. One example: you will be able to choose the GA1 or GA3 eagle flying stage (I wish to make the wings more animated too):
I'm trying to make for now a good and solid base for all Golden Axe development so all will be recolored and some moves will be added/corrected too.
Wallachia: The original arcade game takes around 15 min to finish it and it's exactly the case here too. The Megadrive version adds some stage that I will use and reshape at the arcade standard too. So don't worry, there will be some routes (1, 2 and 3) that will be added as some enemies and bosses :p.
danno: this is a nice try but the head flies maybye a little too fast and need to grow more progressively. Thanks for trying to find the good effect for it ;)
Miru: Why not, there is more blood too in the japanese version, even the letters are bleeding :) :
https://tcrf.net/Golden_Axe_(Arcade)

Heninger is finished and will be added on the next update:
coAbi1H.png


 
how abow now? hahaha I'm actually enjoying testing different decapitations

https://www.youtube.com/watch?v=Raipm8MakhE

maybe some rotation
 
danno said:
https://www.youtube.com/watch?v=XzTlysZoD18
  maybe even spinng/rotating too
It looks better than the bouncing one, but still “not there”. Yes spinning/rotating would probably help with the looks.

Reading Darknior  comment, I agree, two or three different decapitations, with any of the three being random, would be much better.

Or even further, if you want to not get the MK approach and have more of a Revenge of death adder approach, the e decapitation could be triggered at random. In RODA the Treeman get different death animations even when receiving the same attacks, and even some attacks are random triggered (like the centaur girl kicking non stop an enemy, for example) thus keeping the mechanics more “Golden axerish”.
Anyways wherever the approach, I’ll trust Kimono’s judgement 🙂

kimono adding new routes (not necessarily Ga2/ga3) would be great, but please consider  that the sprite work and the colors of the those routes (Ga2/ga3) are much simpler than arcade ga, and it could collide. Same if adding enemies from those games.

(Btw it would be amazing someone to remake the RODA. Wish I have the time, and specially, the talent, to take that one).
 
danno said:
how abow now? hahaha I'm actually enjoying testing different decapitations

maybe some rotation

So far the best of the three attempts. Maybe a little faster. Rotating (and maybe direction more upwards/downwards) could be triggered randomly.

PD: kimono if I remember well, Alex is playable on GA Legend by seep brothers.
 
kimono said:
I wish that the player can give some emergency medical care to Alex, pressing the attack button and crouching near him.
Then Alex can fight until he falls down one more time :D .

Well, that might require special animation just for one event. Doable of course.
Hmmm... if you don't want this animation be used just for that event, you could have more people who needs medical care too. Maybe some villagers are hurt and can be treated also?

If you have a few time, can you please take a look at Longmoan anim death5 to advice me a shooting function for his head chop? :)
I wish that the head share the same palette of the parent entity and zoom progressively as it comes at 45 degree offscreen :).

Version I have doesn't have DEATH5 for longmoan.
But I believe danno has done great creating head chop effect  :D

Oh speaking of which, will there be more enemies with this head chop effect?

Also, while browsing for GA enemies, I noticed Death Adder Jr. Why not edit his sprites to make him different than Death Adder then use him as boss for stage 4.
That reminds me also that Skeleton appears for first time in boss group (or just last enemy group) in stage 2 with other enemies. If you need boss for stage 2, a group of skeletons might work similar to lizardmen in GA2.
 
I did another chop with a little rotation and not towards the screen, but you just have to change jumpframe z and floater script if you want to change directions, If you want to get really fancy use a velocity script instead of jumpframe. I added a floater script inside spawn.h

https://www.youtube.com/watch?v=nMiqvjRV1yI

https://www.mediafire.com/file/2ffj7dyvl09z4jv/Golden+Axe+remakeD.rar/file

I have to stop now because it's distracting me from my other project  :P

 
Bloodbane: yes that would be nice if cured npc characters can fight with the player 😊. A short anim duck could be perfect!
danno: Excellent danno m, I will apply this effect to the other characters. Thank you for this study 😉
 
Some ideas to improve gameplay without distorting the original game: ​
- multi color heroes selection and enemy .
Enemy could have different stats depend on color like:
-blue faster
-red more damage
-yellow more hp
- shadow all above
- Purple have all above and some special attack too.

Using graphic from other similar arcade games like  Alien Storm  or Altered Beasts, Revenge of Death adder could help to create enemy like zombies,devil, etc.

New areas could be:
level 2  village.first part with enemy and then night village (using resting colors  looping the area) with skeletron and undead with a boss.
Level 2 bis The cave (maybe with Revenge of Death adder cave)
level 3 city as above.
level 4 longer bridge area with a shadow boss.
Level 4bis Desert
level 5 Castle
Level 6 the genesis level (maybe  using revenging death adder last levels)


I


 
Gps: Thank you for your suggestions, I'm taking note of them and I never thought to use Revenge of Death Adder graphics, maybye they fit more than megadrive ones (I will enhance the GA2 and 3 stages nonetheless).
The head collection continues:
dABNrLz.png
 
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