Grit
Well-known member
Beat em ups normally have 2 when looking at the likes of cadillacs, Final Fight and Sor.These enemies stand still and play the same pain animation over and over again, which makes the attack seem underpowered.
I would just add anim pain2 and maybe use the anim grabbed for when they get attacked in the gut.
Different hitfx help to.
Same anim could be used in fall2 but it isn't an issue when the game's combo aren't going in a direction where air juggles is really a thing like with the games I mentioned earlier on.
Beat em ups or 1v1?Many fighting games have similar attacks that gradually levitate or knock the enemy away, in the middle or end of the attack.
Fight Forever would be a perfect example of what you mentioned but many Beat em ups of back in the day didn't cater for this. Dejin Makai 2 , DnD 2 and Avp have air juggles to some extent.