help with the walls

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your level real z min should be as low as that steel bridge on the end cause its lowest one, everything higher than that bridge should be wall .
 
Whoa!  :o
That's huge level you have there!

I agree with bWWd about setting zmin and zmax. That bridge is lowest part anyone can stand on.

However, why do you need to make single looong level like this?
Why don't you just break it into shorter parts just like in original game?
It would be easier that way.
 
BB, in the original arcade game, until stage 3, it was one big map just like the one Jiam posted. I think he want to mimick the original arcade by doing this.

AFAIK Double dragon is one of the few games who did that.
 
Die_In_Fire said:
BB, in the original arcade game, until stage 3, it was one big map just like the one Jiam posted. I think he want to mimick the original arcade by doing this.

AFAIK Double dragon is one of the few games who did that.

that's
 
I can imagine wall setting will be very complex but doable.

However, there are other problem you'll be facing: camera control. Since there are black areas in image, you'll have to control camera so it won't show that part and that won't be simple. In fact, you must define camera movement yourself with script.
 
are 40 walls limit?

Yep, that's what I heard.

Do you think i can do it using "scrollz"?

Or do you think that i should to use "scripts"?

Even if scrollz works you still need to use script to prevent players from scrolling camera to right of end of 2nd stage.

I have the scripts for this but it must be set specifically for this map.
 
Well I am using these functions:

Code:
    int XPos = openborvariant("xpos");
    int YPos = openborvariant("ypos");

    changeopenborvariant("xpos", XPos+1);
    changeopenborvariant("ypos", YPos+1);   

These functions are run in an entity.

Before using those I disabled player's control of camera with this:

spawn Something
@script
void main()
{
    changelevelproperty("scrollspeed", 0);
}
@end_script
coords 160 200
at 0

Sorry I can't be more detailed than that cause it is very level specific
 
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