Die_In_Fire said:BB, in the original arcade game, until stage 3, it was one big map just like the one Jiam posted. I think he want to mimick the original arcade by doing this.
AFAIK Double dragon is one of the few games who did that.
are 40 walls limit?
Do you think i can do it using "scrollz"?
Or do you think that i should to use "scripts"?
jiam said:are 40 walls limit?
maxman said:jiam said:are 40 walls limit?
Yeah. A wall platform in a stage is limited to 40 unfortunately. I wish the limit was extended.
int XPos = openborvariant("xpos");
int YPos = openborvariant("ypos");
changeopenborvariant("xpos", XPos+1);
changeopenborvariant("ypos", YPos+1);
spawn Something
@script
void main()
{
changelevelproperty("scrollspeed", 0);
}
@end_script
coords 160 200
at 0