I was wondering... i had some absence from here and dont know if its possible now ... did someone came up with better way to load samples and play them without actual load time?
Im using loading samples for random sounds and whenever it loads samples for the first time the game pauses for a bit to load them, its a bit odd, so maybe there should be better way to preload them when level starts or when characters are preloaded from models.txt ?
Something like command for loading only samples and storing them in memory? Then using script with sample folder path to play it ?
When playng sounds in animation it doesnt load themand pauses cause theyre in memory already, so something to preload only samples maybe in character header or something would help ?
OR did someone solved this issue differently ? I would prefere not to use scripts and variables to acquire samples ID later, i suppose it can be done but something much simpler would be really nice.
Im using loading samples for random sounds and whenever it loads samples for the first time the game pauses for a bit to load them, its a bit odd, so maybe there should be better way to preload them when level starts or when characters are preloaded from models.txt ?
Something like command for loading only samples and storing them in memory? Then using script with sample folder path to play it ?
When playng sounds in animation it doesnt load themand pauses cause theyre in memory already, so something to preload only samples maybe in character header or something would help ?
OR did someone solved this issue differently ? I would prefere not to use scripts and variables to acquire samples ID later, i suppose it can be done but something much simpler would be really nice.