@nsputnik Hi there. Sorry, but I would like to correct some information you mentioned, because some are a bit wrong and they could mislead new users.
I would like an explanation of how the development tools work. Specifically, packing. And it seems there are a number of ways to pack and you can find conflicting instructions on how to do it
First, there is no "multiple ways to pack" - you have to use the Packer tool. There are some different options on it
Second, its stated on the manual how to do it
OpenBORManual - DCEmulation
- Lesson one: packing and opening the demo game
- Lesson two: switch a line of code, (like which enemy appears first) pack it, and see your change.
- Lesson three: switch a level order, pack it, and see your change.
- and so on...
All of this is stated on the manual.
These wiki pages are great for advanced functionality but they don't get that descriptive with the basics.
Sorry, but this is not true at all. I know there are some missing info on the manuals, but most of time its some advanced feature here and there.
For all the basics, its all there.
A constant mistake made by those who start developing with OpenBOR is not reading the manual. You need to read it entirely. It will give you a good idea of what the engine is capable of doing.
When I started, I downloaded the manual in .PDF and I read it on my cell phone every day while I went to work.
The problem is that many people don't have patience and want to skip steps. And, as he ends up frustrated, he ends up blaming the engine, the manual, the community, etc. Except for himself
It also seems crazy to try to have everything on a single page instead of byte sized chunks.
It's not. Its quite handy in fact. And, by the way,
you have options where you can read it on a single page (legacy manual) or in small portions (wiki). And the next wiki will improve it a lot. So its up to the user to find which one he prefers.
I also noticing there are roughly three broad categories when it comes to searching for things related to OpenBOR on the web which teaches you to use the right keywords in your searches:
- OpenBOR development discussions
- OpenBOR game recommendations strictly for player
- How to get OpenBOR games to run on x platform for players
I know I'm going to sound repetitive here, but that doesn't make sense either.
There is no such thing as "OpenBOR game recommendations strictly for player".
And about
"How to get OpenBOR games to run on x platform for players", the role of OpenBOR as an engine
(and many people forget that it is an Engine, not an emulator where you play thousands of games) is to provide a development tool for games, not how to find them.
The vast majority of engines I know work like this, such as Mugen, Ikemen, Game Maker, Godot, Unity, etc. What most have is a link aggregator, separate from the engine, that leads to content that can be used in the engine. And OpenBOR also has this:
Resources
If someone were to write a book that would cut through all of this I would buy it.
You can have it for free - its the manual/wiki.
Even if it was a book, people would still need to ... read it
I've compiled a lot of information on a single topic to make it easier to find information on how to start
How to start with OpenBOR This is a topic that is frequently asked, so perhaps it would be easier to make a topic gathering the basic information. (some content were take from the wiki that is not public yet) What OpenBOR is NOT: - A hack of a...
www.chronocrash.com
But, again, the user needs to to their job and read it

We are here for any questions you may have.