Is it possible? Let self attack. When hitting another entity...

xyz555

Member
is it possible.
when self when the attack hits another entity.
Instead of animating transitions, let self do other work

I know that using followcond can make self
transition the convert animation needed when the attack hits another entity

But now if I need self to do other work (not convert animation) when the attack hits another entity

Is there any way to determine that self makes self execute other work scripts when the attack hits another entity?
For example I want it to do (changeentityproperty(self, "velocity", -2, 0, 0);
this kind.......


I hope that without using (followcond)

The Self executes the attack and hits another entity
(meet the hit condition)
After the situation self can perform other work



thank you all :)
 
Last edited:
You'd need didhitscript for that.
Specify required animation there and add script to be run if animation matches.

Sorry, I can't give example since I don't know what animation(s) you want this script to work on.
 
You'd need didhitscript for that.
Specify required animation there and add script to be run if animation matches.

Sorry, I can't give example since I don't know what animation(s) you want this script to work on.
Many thanks to Mr. Bloodbane for your attention
Thank you
I am now trying to find practical examples
Hope to find some useful information
Thank you very much for your attention :giggle: :giggle: :giggle:
 
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