King of Rage

In Progress King of Rage v 0.1

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The project is currently under development.
Nice! Perhaps some texturing on the floor would make the 3D effect look better.
Very promising!

KoR - 0032.png

As you said, the first photo is a hastily made background, so there are many possibilities for adding more. As in the current photo, I added floor tiles and applied front panel graphics.
 

In order to make progress in game development, we expanded a stage that had been neglected in the past. This stage test was made a long time ago, but we boldly proceeded with it because it had not been progressing well recently.
nice!Friend, you seem to have forgotten to write boss in leve text (boss 1).It's normal that the camera will slow down after defeating boss.😊
 
I was wondering if Miss X is Iori Yagami in female version since she has the same moves and overall appearance?
Has Iori fallen into some sort of multiverse?
 
I was wondering if Miss X is Iori Yagami in female version since she has the same moves and overall appearance?
Has Iori fallen into some sort of multiverse?
Miss X is Iori who was put in as a gag element.
In other words, you can say that she is herself, but let's say that she has a dignified hobby.:sneaky:

If you clear her, you will be able to choose between Miss X and Iori.
 
1737968852383.png

The face icon in the picture above is the normal yellow one, and the red one is the one when defeated. Originally, it was only shown when the boss was defeated, but we plan to apply it to the player character as well.
 
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KoR - 0042.png

KoR - 0043.png

yuki.png

I'm working on the 4th stage, the school stage.
Since it's temporary, I'm going to make it up of students.

I'm going to work on characters with lesser recognition, but I saw some parts that didn't fit my standards, starting with the custom character Yuki.

The arms are short compared to the size of the hands, so I'm modifying them to be longer.
Among the characters, Kisarah wears a watch on her wrist, but Yuki has traces of it, but I know that it wasn't there originally, so I think I'll erase it as well.
 
KoR - 0042.png

You should fix the angle of the ground cause it looks as if it's slanted.

Since it's temporary, I'm going to make it up of students.

Nice! how many students are you going to make?
 
You should fix the angle of the ground cause it looks as if it's slanted.



Nice! how many students are you going to make?
The ground angle was tilted to match the background, but I'll fix it later.
You should fix the angle of the ground cause it looks as if it's slanted.



Nice! how many students are you going to make?
Usually, more than 5 characters appear on one stage, but there may be more than 10.
 
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I think only the ground of the street+car BG have to be fixed, just this ground. (the one in front of school is ok!)
Perhaps taking a reference from the angle of stairs and ground in BG would help.
This is your reference : 1738404989265.png
 
I think only the ground of the street+car BG have to be fixed, just this ground. (the one in front of school is ok!)
Perhaps taking a reference from the angle of stairs and ground in BG would help.
This is your reference : View attachment 10112

1738408522966.png

Actually, the angle of this background is not accurate.
For now, I modified the floor to be like the angle of the house entrance.
 
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No problem.
Just do the bet you feel.
To me this is not a major problem.
And many beat em ups actually mix up slightly different angles as well, so, no problem at all ;)
 
@DD Tokki another thing to care about it the shadow angle, as it is wrong in both images, take a look:
In red - how it is now
in green - how it should be

3ImQ4BT.png

TkNfv35.png


To get the right angle, you need to study the stage image and follow the same light source they used when made the graphics.
 
@DD Tokki another thing to care about it the shadow angle, as it is wrong in both images, take a look:
In red - how it is now
in green - how it should be

3ImQ4BT.png

TkNfv35.png


To get the right angle, you need to study the stage image and follow the same light source they used when made the graphics.
1738425512425.png

The openbor shadow method seems to display shadows in a + - manner.
I tried it, but the shadow direction does not come out as I expected.
 

This video was shot as a test while creating a new stage.
Very nice !
BTW this character from KofWing/Zillion etc. is interesting even if I always thought she looked somewhat too "realistic" Like an average chinese ideol from chinese tv. ^^
I even thought about fixing her a bit to make her looking more like a "fighter" (like all KOF women)

I like the concept of stage.
It feels refreshing to see some new stages (tests) in action in your game.
Keep it up! This is great!
 
Very nice !
BTW this character from KofWing/Zillion etc. is interesting even if I always thought she looked somewhat too "realistic" Like an average chinese ideol from chinese tv. ^^
I even thought about fixing her a bit to make her looking more like a "fighter" (like all KOF women)

I like the concept of stage.
It feels refreshing to see some new stages (tests) in action in your game.
Keep it up! This is great!
I made Lumei without knowing where the character came from. I guess it wasn't a character from the KOF series?
 
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I made Lumei without knowing where the character came from. I guess it wasn't a character from the KOF series?
Actually she's a cutom Original character from a chinese Mugen Fan game project. Kof Wing - Kof Zillion.
Just like Cao Long and Sima Li. (see picture...)
This chinese woman is really created with chinese audience "taste" (very long skinny legs, baby feet... ^^;)
To me, Sima Li (in blue) is their only fitting to KOF design in term of pure spriting work (proportions, color work etc.)
Lu Mei have a good base, but... And Cao Long could have been great but they messed up on some stufs in term of proportions, animations etc.
1739012227437.png
 
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