Knights of the Round Revenge

Complete Knights of the Round Revenge project 2021-09-16

No permission to download
Project is completed.
You're right about the ninja and the basic rebel soldiers and what location they are spawned at. I guess I need to take some time to fix those errors.

And BTW, I really love the suggestion with sonic and the sacred knights soundtrack being the excellent choice of music for Knights of the Round Revenge.
 
Jeremiah Cuff said:
You're right about the ninja and the basic rebel soldiers and what location they are spawned at. I guess I need to take some time to fix those errors.

And BTW, I really love the suggestion with sonic and the sacred knights soundtrack being the excellent choice of music for Knights of the Round Revenge.

Thank you!

And also the Arthur and the Knights of Justice cover as the game's theme?
 
Jeremiah Cuff said:
Oh I see, so you want me to change the menu screen and title screen on Knights of the Round Revenge? I'll see what I can do my friend.

Thx a lot, my friend! Actually, what I wanted most was for you to put this sprite of the first image of the sword, on Arthur ... that excalibur sprite, it only appears there in the opening ...

http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves15/150102/KNIGHTS--Knights%20of%20the%20Round%20World%20911127_Dec23%2019_34_48.png

Thx a lot, my friend! :)
 
I'll try to add the Excalibur on Arthur's sprites, but that I'm afraid that it will mess up the current state of Arthur's gameplay model in the game itself, but then again, like I said before, I'll see what I can do.
 
Jeremiah Cuff said:
I'll try to add the Excalibur on Arthur's sprites, but that I'm afraid that it will mess up the current state of Arthur's gameplay model in the game itself, but then again, like I said before, I'll see what I can do.

Thx a lot to give this idea a shoot and sorry for the uncomfortable futures that my request may bring you. I do not want to disrupt your project. If it is not viable, never mind. :) 
 
I'm thinking about removing meimei from knights of the round revenge because i'm having trouble attempting to resize her sprites for the game and the i'm afraid that the said attempt will mess up her sprites files that I converted into gif files a while back. So if anyone have any ideas about resizing sprites, please help me out.
 
Jeremiah Cuff said:
I'm thinking about removing meimei from knights of the round revenge because i'm having trouble attempting to resize her sprites for the game and the i'm afraid that the said attempt will mess up her sprites files that I converted into gif files a while back. So if anyone have any ideas about resizing sprites, please help me out.

Just use no interpolation to do it.
 
Jeremiah Cuff said:
I'm thinking about removing meimei from knights of the round revenge because i'm having trouble attempting to resize her sprites for the game and the i'm afraid that the said attempt will mess up her sprites files that I converted into gif files a while back. So if anyone have any ideas about resizing sprites, please help me out.

Yes, interpolation will always mess with the colors.

I would recommant to give a try at rotsprite "rotation sprite" software.
Free and very easy to use. It will scale sprites with very decent results. Give it a try. ;)
 
I've watched the videos. I'm surprised that ninjas joined the enemies too, makes me wonder if their master will join too ;)

Anyways, about Garland, you need to adjust him. I can see that you copy him from our D&D mod but you only remove scripts from his text causing him to be weak IOW most of his attacks are broken
I don't know which level he's going to the boss but you need to adjust his AI properly :)
 
Nice work, Jeremiah. But I have some points to share with you:

- Standard. You need to match all the shadows for all entities. Some (like the player) the shadow from the original game, some use the transparent shadow from the engine and some use non-transparent shadow from the engine. This will give your mod a pretty bland and generic looking if you do so (there are thousand of mods which are just a new skin from the Beats of Rage mod). I suggest you to use just one type (and my advice is the non-transparent shadow from the engine - gfxshadow)

- Hit animation - The enemies shakes too much and too slow. Try to make then shake like 2 or 1 pixel only, with a short delay like 3 (take a look at my mod in my signature and you will understand what I am talking about). Also, that boss needs to shake to match the other enemies.

- For slashing attacks, if would be good to have a slash flash (hitspark) together with a slash sound.

Keep the good work.
 
That's some very good advice that I needed to hear from you and Bloodbane, O Illusionista. I'll make sure to check and fix the animation errors of the enemies for my project and add more changes for the Knights of the Round Revenge mod like you suggested O' Illusionista. You can count on me to get things done.
 
Hey guys, I'm sorry if I haven't been active in the forum for a while because I was working on my Knights of the Round Revenge mod and fixing the animation errors that O Illusionista pointed out for me. And today, I added a fourth stage for Knights of the Round Revenge which reintroduces the return of the Buster Knights and my boy Balbars as the fourth stage's end boss. I also managed to fix the health bars of the boss characters including Garland, the boss of stage 3 and I also improved on the attack chain combos for Kojiro as well as giving him the ability to block like the tsubomi enemy character. Here's the stage preview if you want to check it out.

https://youtube.com/watch?v=kJMHs1TAsTI [/MEDIA]
 
Aaaannnd here he is folks! The vengeful samurai that will take out Arthur, Lancelot, Perceval, Mordred, and Meimei! Yes it's Mr. Muramasa my friends! Here's another stage preview of Knights of the Round Revenge and this time it takes place in a tavern where the samurai himself has caused a brawl to break loose in order to lure out king Arthur. Now he's going to be tough to beat because I increased his Aggression level to 75 which he attacks very fast and the enemy mooks comes to assist him on both sides, so beware! Anyway, I hope you guys enjoy this preview.

https://youtube.com/watch?v=i2pitmIJ9eU [/MEDIA]
 
You're right, I should've put on the tracks from sonic and the black knight for the fifth stage, but the reason I put the song needles from d&d stranger heroes dragon slayers on this said stage is to make the fight more serious. Let's think of it as a shit just got real type of music.
 
Hey buddy, watch out for the different shadow types:
0.jpg

The player, the boss and the purple guy...all of them uses different type of shadows. This is something you should fix before you continue the game, because its less work to fix.
If you let it to be fixed in the end...believe me, you will regret that :)
 
So basically, the shadows underneath the dark elf and the main characters are supposed to be the same like muramasa's shadow, am I correct O Illusionista? I think you told me something about using the gfx shadow feature for the characters on Knights of the Round Revenge, something I keep on making a mistake of overlooking.
 
Back
Top Bottom