Knights of the Round Revenge

Complete Knights of the Round Revenge project 2021-09-16

No permission to download
Project is completed.
as for the mod I got done making, I apologize for making the cutscenes, the non movement, the gameplay and everything else so complicated. I was just too busy dealing so many life problems right now and I am having trouble trying to work some of the programs for Openbor engine that I unwittingly rushed to get stuff done. But until I fix these said problems for my mod, I have no choice but to put the release on hold for the time being. No hard feelings my fellow modelers. 

BTW, check the last post i typed where the shared links I put on there. I fixed  some of the mistakes on my mod Iast updated.
 
Overall the game looks fun. Love the DW song in the first stage!
Just wish that cutscene was skippable. I mean... EVERY cutscene.

Gong Meimei can literally kill a person by kicking the air, as long as the target is in the same Z-axis coordinates as her.
And I actually loved that, never laughed so hard as to see a knight with the most intimidating axe in my life getting his nut busted by a kung fu girl that can kill him by just lifting her leg. Chinese girls, so deadly they can kill you without touching you!
 
I am quite happy that you're enjoying this mod that I made so far Kurusu, but I will be making some improvements in the next update including the skippable cutscenes. But also, I am glad that you're having fun playing as Gong Meimei because she can be such a powerhouse at times. Roadhouse LOL!!
 
Any chance to have a less heavy demo/mod ?
This seems very big for this project.
Thanks
 
Guys, I finally managed to add music to the title screen and character select screen of Knights of the Round Revenge today and it's about to blow you off the edge of your seat!! Here's the video if you want to check it out.

 
Hello my fellow modders, did you miss me? It's been a while since my last post on this thread two weeks ago, but i've been spending time making changes and updates to the Knights of the Round Revenge mod and here are the following features:

- I used the draw method feature to resize the sprite animations for both Gong Meimei, Melodie, and Ayame to match the sprite sizes for the rest of the playable heroes as well as the enemy and boss characters, reducing the said sprite axis at either both 230 or 240.

- shock and burn animations has been added to data texts of the playable heroes, which they will be electrocuted or burned by either the dark lightning slash performed by Muramasa himself or Accalon's lightning imbued rising slash or other enemies projectile attacks.

- A female enemy character from Knights of Valour 3 has been added to this mod and will introduced in stages 6,7, and 8 as the Rebel Amazoness respectively.

- The data folder for the Knights of the Round Revenge mod folder has been removed and reduced to 387 MB due it's pak file located in the pak folder.

- Muramasa is playable in the Calamity Within Camelot storyline despite him serving as the primary adversary for the heroes, i am working the stage text files for his storyline as we speak.

-  Running villagers has been added to stage 3 as you see them running for their lives in the beginning of the stage.

And i believe that's all of the updates i have for the mod this evening and once again i am throwing in another downloadable link for the game's mod folder. If anyone has any questions or problems while playing my mod, please let me know and I'll respond to your feedback as soon as possible.

And remember, i don't always play video games, but when i do, i prefer Open Beats of Rage. Stay modding my friends......

Here the download link for the mod folder:

http://www.mediafire.com/file/sllwn9uq4yq3yd2/KotRR.zip
 
Hey it's me again Jeremeister, and I'm showing a video preview of Muramasa's storyline called Muramasa's Revengeance and it takes place three days before the Calamity Within Camelot storyline even began. It starts with Silver Emperor Arlon sending the crimson armored samurai and his companions Ayame and Xiahou on a journey to recruit warriors to add to Arlon's newly formed rebel army and join his cause to seize the holy grail, kill Arthur and the round table knights, and take over all of Camelot, England. The first warriors on their list of employment are both Accalon and Vortigern who sends a battalion of bandits to fight our Anti-heroes in the first stage.

I'll upload the second part of the storyline preview if anyone has any interest of watching it even though it has been a while since i posted anything on this thread, but anyways, I'll be in touch for the next update. Enjoy!!  :)

 
kazahara said:
Big question:

I wonder how sprite ripping from IGS's PGM2 games has suddenly become possible?

jey big question...i wonder also how that guy rip out the characters from dark awake from taito type x...the will use special software i think or they make video and rip out every damn frame and clean the background lol
 
Jeremiah Cuff said:
Hey it's me again Jeremeister, and I'm showing a video preview of Muramasa's storyline called Muramasa's Revengeance and it takes place three days before the Calamity Within Camelot storyline even began. It starts with Silver Emperor Arlon sending the crimson armored samurai and his companions Ayame and Xiahou on a journey to recruit warriors to add to Arlon's newly formed rebel army and join his cause to seize the holy grail, kill Arthur and the round table knights, and take over all of Camelot, England. The first warriors on their list of employment are both Accalon and Vortigern who sends a battalion of bandits to fight our Anti-heroes in the first stage.

I'll upload the second part of the storyline preview if anyone has any interest of watching it even though it has been a while since i posted anything on this thread, but anyways, I'll be in touch for the next update. Enjoy!!  :)


Hey, that's the monk from martial masters! Glad to see I ain't the only one using him.
 
Hey my brothers and sisters of Chrono Crash, remember that I said about Warrior Monk Xiahou being an important npc for the storylines of Knights of the Round Revenge in my last post of this thread? Well today I decided to make him a playable character for the Muramasa's Revengeance storyline, with a video preview of the giant monk performing his special moves as well as the variations of his grappling attacks. I made two more txt. files for his boss and npc counterparts for stage 6 and the final stage of the Calamity Within Camelot storyline. And I also remove that titan character folder because I thought his sprites in the game were too big for the screen to fill. Well at any case, I hope you enjoy!

 
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