pudu
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Congratulations for this great game, my friend. It's very close to the classics and with a lot of improvements.Many thanks to kratus for helping a lot @Kratus
Thanks, there is only one kind of sprite palette.I like Kunio series. The Nes color palettes are kind of not my stuff, but the result is still great!
Thanks for the hardwork!
Congratulations for this great game, my friend. It's very close to the classics and with a lot of improvements.
Thank you friend.Fantastic work buddy
I think that this change is good, it's similar to SORX where the "special" and "energy" moves are separated too.I made some changes to the SP and MP consumption. Now the MP consumption and SP consumption are separated, and it is no longer required to use MP+SP. Now when the SP is full, the first skill to use the SP is to consume the SP value, and the lack of energy (SP MP) has been added. Jump pain animation. @Kratus @dai92 What do you think.
Hello, can you post the OpenBorLog.txt text, let me see why. thanks @beasthorn6Good game. But it shuts down on psp while playing stage 3. Changed resolutions but no difference. Playing on 4432 engine.