Rookie players like me rely heavily on the advantages accumulated in the early levels...
Can the limit with a maximum health of 5 be lifted? Please.
Now the time for level impact charge attacks has been removed, so, for most characters, leveling up is just replenishing blood and increasing the upper limit of HP, and this improvement is not domineering enough!

If, increasing the level increases the damage of the last hit of the normal attack, the damage of the skill, the MP/SP cap... Then, in order to balance the combat effectiveness, weaken the values at levels 1 and 2, and only after levels 3 and 4 will they be level with today. Do you find this interesting?