KunioLA

Complete kunioLA V1.52

No permission to download
Project is completed.
By the way, I would like to take this opportunity... .accept questions about kunio-kun-LA.
I would be happy to answer any questions about the development of the product and the secret story behind its creation.
Sir, do you have any plans to update this game again, or AAshadow_gaiden?
 
Hey, I'm going to make some new suggestion.

Can the performance of the charge attack be more aggressive?
For example, shorter preparation times: most SOR fan games, SOR4 or TMNT Shredders Revenge, which have a preparation time of about 1 second.
Or more valuable rewards, such as: control effect - the ability to plunge the enemy into pain for a long time; Security – the character is briefly invincible or suddenly advances; Resource Balance- Charge attacks cost 10 SP, and return to full SP after hitting enemies.

I know this is a very unreasonable nitpick, sorry.
 
Hey, I'm going to make some new suggestion.

Can the performance of the charge attack be more aggressive?
For example, shorter preparation times: most SOR fan games, SOR4 or TMNT Shredders Revenge, which have a preparation time of about 1 second.
Or more valuable rewards, such as: control effect - the ability to plunge the enemy into pain for a long time; Security – the character is briefly invincible or suddenly advances; Resource Balance- Charge attacks cost 10 SP, and return to full SP after hitting enemies.

I know this is a very unreasonable nitpick, sorry.
Hello, thank you for your suggestion to charge the attack. I canceled the LV limit. Its charging time is 2 seconds now. I don’t think it can be 1 second. First of all, “Trinty” his combination attack is to press and hold the button. If the charging time is too short It will affect some problems, and SP is now used for dodging and summoning npc. After testing, I think the most suitable is 2 seconds, and Trinty is 3 seconds, but she has LV incremental damage and a large range.
 
Hello, thank you for your suggestion to charge the attack. I canceled the LV limit. Its charging time is 2 seconds now. I don’t think it can be 1 second. First of all, “Trinty” his combination attack is to press and hold the button. If the charging time is too short It will affect some problems, and SP is now used for dodging and summoning npc. After testing, I think the most suitable is 2 seconds, and Trinty is 3 seconds, but she has LV incremental damage and a large range.
Rookie players like me rely heavily on the advantages accumulated in the early levels...
Can the limit with a maximum health of 5 be lifted? Please.:eek:

Now the time for level impact charge attacks has been removed, so, for most characters, leveling up is just replenishing blood and increasing the upper limit of HP, and this improvement is not domineering enough!:unsure:
If, increasing the level increases the damage of the last hit of the normal attack, the damage of the skill, the MP/SP cap... Then, in order to balance the combat effectiveness, weaken the values at levels 1 and 2, and only after levels 3 and 4 will they be level with today. Do you find this interesting?
 
I don't have a limit of 5 blood volume, only LV increase will increase the upper limit of 8 blood volume
 
Rookie players like me rely heavily on the advantages accumulated in the early levels...
Can the limit with a maximum health of 5 be lifted? Please.:eek:

Now the time for level impact charge attacks has been removed, so, for most characters, leveling up is just replenishing blood and increasing the upper limit of HP, and this improvement is not domineering enough!:unsure:
If, increasing the level increases the damage of the last hit of the normal attack, the damage of the skill, the MP/SP cap... Then, in order to balance the combat effectiveness, weaken the values at levels 1 and 2, and only after levels 3 and 4 will they be level with today. Do you find this interesting?
I don't have a limit of 5 blood volume, only LV increase will increase the upper limit of 8 blood volume,
Currently only Trinty has the ability to increase damage with LV.
In addition, I have already given enough supplies in the early stage, and there is no need to beware of novice players, because there is an arcade coin function to add unlimited points.
 
I don't have a limit of 5 blood volume, only LV increase will increase the upper limit of 8 blood volume,
Currently only Trinty has the ability to increase damage with LV.
In addition, I have already given enough supplies in the early stage, and there is no need to beware of novice players, because there is an arcade coin function to add unlimited points.
When first entering the game, players can only enter story mode, where they can only have up to 5 lives even if they increase the score enough.
Arcade mode is locked at the beginning... Players must first pass the story mode once.
 
When first entering the game, players can only enter story mode, where they can only have up to 5 lives even if they increase the score enough.
Arcade mode is locked at the beginning... Players must first pass the story mode once.
No, I set 6 1ups in all levels, and the score can increase by about 4 lives, which is enough for many players to complete the game, but the game is not difficult. After playing it a few times, I think it is possible to complete the game with 1 life. The game has some skills for defeating bosses, such as jump attack, attack + grab and throw, move to judge enemy attack, etc. You can watch my YouTube video or bilibili
 
This is a function to join and save old characters. When players join, they can save old characters. In other words, they can directly skip the default sorting and directly select the previous characters.
 
This is a function to join and save old characters. When players join, they can save old characters. In other words, they can directly skip the default sorting and directly select the previous characters.
updated.c

C-like:
if(openborvariant("in_level")){

      joinOldChar(0);

      joinOldChar(1);

    }
}

void joinOldChar(int p)
{//Add old characters
    if(getplayerproperty(p,"joining") == 1){
        if(getglobalvar("oldChar"+p) != NULL()){
            changeplayerproperty(p, "name",getglobalvar("oldChar"+p));
            setglobalvar("oldChar"+p, NULL());
        }
    }
}

ondrawscript or script


C-like:
void saveOldChar()
{//Save old characters
    void self    = getlocalvar("self");
    if(openborvariant("in_level")){
        void type    = getentityproperty(self, "type");
        if(type == openborconstant("TYPE_PLAYER")){
            int p    = getentityproperty(self, "playerindex");
            oldChar(p);
        }
    }
}

void oldChar(int p)
{//old characters
    if(getplayerproperty(p,"joining") != 1){
        if(getglobalvar("oldChar"+p) == NULL()){
            setglobalvar("oldChar"+p, getplayerproperty(p, "name"));
        }
    }
}
 
Excellent work done here Mr pudu. I have no words to tell how it is faithful to the original games and also there is a much more improvements, I loved this game specially the IA agressiveness, this gives to the game a difficult touch. Thank you very much for this master piece
 
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