fredo46 said:Thanks ! I downloaded and used my old savegame, it worked. I finished all skulls, map is still there, but nothing left to do... Is it normal ?
showmaker said:hey friendsi am still working on animated backgrounds...so the waterfall on that level with sir dawn is now animated but i will add many more animated levels...
i have a question...can somebody telling me the code to place the grab attack on a button?
Excellent i love the ideashowmaker said:hey friendsi am still working on animated backgrounds...
showmaker said:i have a question...can somebody telling me the code to place the grab attack on a button?
Bloodbane said:showmaker said:i have a question...can somebody telling me the code to place the grab attack on a button?
Do you want more button to perform grab attack OR freespecial which if connects, will followup to a grabattack?
SoundOfDarkness said:How about adding more playable characters from Weaponlord? I know the game/mod is titled "Legend of Korr" but my fav character was always Divada. ;D
Edit:
After playing some more... Damn, is this supposed to be a Souls like mod? The combat is so fucking annoying. Almost every hit throws the player back, if not thrown the player is stunned way too long. Those barbarian bandits spam those fire flasks way too much and some bosses have too many invincibility frames.
I know it's still a demo but combat definitely needs better balancing. At one point I was juggled across the whole level which caused enemies to spawn in impossible numbers. I could only finish it by spamming the fire magic. Even with cheats activated it wasn't fun for me.
nsw25 said:Take his feedback on board. A lot developers get really sensitive too feedback but it really does make games better. You may be a master at game but everyone plays it differently. Heck I've made games where people dont even bother clicking on how to play or don't even configure gamepads so some things have to be spelt out to them. And if all else fails then rethink your mechanics beacuse he may have a point
nsw25 said:I didn't see anything he said as trashy. he gave specific feedback. Up to you to take it on board or not but I would suggest don't brush him off. it will make others not want to help or provide feedback either...
Minor said:hi showmaker!
never posted here, but i tested you demo!
i really like the atmosphere of it and the map too! i had fun personally, even if the game is a bit hard, but not really a problem for me.
i can understand the "rude" comment and maybe soundofdarness should have used a more "respectful" words (depends of the sensibility of anyone). All the work put in there (good or bad) should always be respected in my opinion... but his comment is not trashy in my opinion, there's always something positive to take from it, and a part of truth somewhere for sure.
by realeasing a demo, you should be prepared for this
by the way, i have a feedback for you!
with your screen definition, you should consider having a running animation for a smoother gameplay or making the dash not consume all the mp. i admit i tried to put cheat to spam the dash :-[
keep up the good works, i really like the bias of your game![]()
showmaker said:Minor said:hi showmaker!
never posted here, but i tested you demo!
i really like the atmosphere of it and the map too! i had fun personally, even if the game is a bit hard, but not really a problem for me.
i can understand the "rude" comment and maybe soundofdarness should have used a more "respectful" words (depends of the sensibility of anyone). All the work put in there (good or bad) should always be respected in my opinion... but his comment is not trashy in my opinion, there's always something positive to take from it, and a part of truth somewhere for sure.
by realeasing a demo, you should be prepared for this
by the way, i have a feedback for you!
with your screen definition, you should consider having a running animation for a smoother gameplay or making the dash not consume all the mp. i admit i tried to put cheat to spam the dash :-[
keep up the good works, i really like the bias of your game![]()
hey mate thx a lot...respectful...this was what i mean. I am not sensitive but sry! i transform to an nuclear bomb when people dont figure out how to block an attack and write here "The combat is so fucking annoying" i mean...he can ask! and i know that some levels are way to hard at this stage of version. its all goodi know that things but as i sayed...i am only a drawer and not a coder. sadly i have no time to learn all that coding because real life eats most of my free time. i ask around here for some month if a coder is interessted to join my project to bring LOK on a better way but this is still a one man show atm. i have so many cool ideas for that game but i need a coder for that...i make a motivation break at the moment. need a little rest from all that painting. i will be back soon with new updates. have a great weekend
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showmaker said:sure! i was bussy with animated backgrounds before stepping into a break![]()
showmaker said:the plan is to make another korr with an battle axe that you can find later in the game so you can choice between blade or axe and thats easy to build. that girl ki-sha [korrs sister] is not ready to 100% most frames are done but she need more attack frames. she will be part of the story and the only other playable character in my game.
showmaker said:the other weaponlord characters will be enemys. i dont know whats up with pierwolf. i remember that he starts his own weaponlord project and finished all characters but long time no news there :/ i think i will be back in moding at december because i work to much atm and the rest of my free time i am bussy with my kids![]()
showmaker said:@SoundOfDarkness...the fighting system i use is from the original K&D the endless quest. i dont know atm if i will change things there because for the most people is this system okay.
@nedflandeurse...sure! i was bussy with animated backgrounds before stepping into a breaki will go on when my motivation is back on top. atm you can only play with korr. the plan is to make another korr with an battle axe that you can find later in the game so you can choice between blade or axe and thats easy to build. that girl ki-sha [korrs sister] is not ready to 100% most frames are done but she need more attack frames. she will be part of the story and the only other playable character in my game. the other weaponlord characters will be enemys. i dont know whats up with pierwolf. i remember that he starts his own weaponlord project and finished all characters but long time no news there :/ i think i will be back in moding at december because i work to much atm and the rest of my free time i am bussy with my kids
bless bless
show out